test server
Offline 104.28.165.95:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 32/300
- 33/200
- 33/200
- 33/100
- 17/200
- 29/100
Quick answers
from the figures on this pageReset cycle
How often does test server wipe, and when?
The estimate for test server's next wipe comes from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 39 days 16 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Lists and filters
Which tags does test server carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp3 (Max players): 3 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from test server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show test server?
Rust Metrics lists featuring test server: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does test server hold among Rust servers?
Ranking for test server: #13,981 on seven-day player hours, top – of all ranked servers.
How full does test server get?
Status for test server: offline. Last seen 39 days 10 hours ago.
Server details
Which location does test server run from?
Reading: location. test server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 104.28.165.95:28015.
What Rust version is test server on?
Rust network protocol 2633 and build 164530 on Windows is the build test server runs. Matching protocol is required to join. Let Steam update your game.
How reliable is test server, and is it online now?
Check: connection. test server is offline at this moment. Last contact was 39 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 19 September 2026.
Map and rules
What settings and rules apply on test server?
No gather rate appears in the name: test server. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is test server on?
The game generates a procedural map for test server.
Join
How do you connect to test server?
Press F1 in Rust and enter client.connect 104.28.165.95:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.