RUST METRICSFlight deck · live data
Data live Servers11,617 Players32,693 Populated2,804 Fresh wipes 3 h68 Scan5 min
‹ All servers104.28.165.95:28015
Offline Full Queue Fresh wipe Wipe due No query

test server

Offline 104.28.165.95:28015 checked 39d ago

monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.8 1.5 2.2 3 PAX 0 /3

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,981no region published
Last wipe39d agomonthly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
PLAN

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does test server wipe, and when?

The estimate for test server's next wipe comes from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 39 days 16 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Lists and filters

Which tags does test server carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp3 (Max players): 3 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from test server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show test server?

Rust Metrics lists featuring test server: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

What position does test server hold among Rust servers?

Ranking for test server: #13,981 on seven-day player hours, top – of all ranked servers.

How full does test server get?

Status for test server: offline. Last seen 39 days 10 hours ago.

Server details

Which location does test server run from?

Reading: location. test server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 104.28.165.95:28015.

What Rust version is test server on?

Rust network protocol 2633 and build 164530 on Windows is the build test server runs. Matching protocol is required to join. Let Steam update your game.

How reliable is test server, and is it online now?

Check: connection. test server is offline at this moment. Last contact was 39 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 19 September 2026.

Map and rules

What settings and rules apply on test server?

No gather rate appears in the name: test server. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is test server on?

The game generates a procedural map for test server.

Join

How do you connect to test server?

Press F1 in Rust and enter client.connect 104.28.165.95:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp3,ptrak,$r?,v2633,^p,^m,gmvanilla,cs164530,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp3
Max players 3 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs164530
Build Build 164530.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.