LocalDev
Offline NA 104.175.149.25:28015 checked 2h ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers, top 48% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 20/175
- 11/90
- 1/50
- 5/1000
- 0/15
- 2/50
Quick answers
from the figures on this pageWipe timing
What wipe timing does LocalDev follow?
From the force wipe, the next wipe of LocalDev is an estimate. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 9 days 20 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Tag meanings
How should you read the tags on LocalDev?
These are the tags LocalDev publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon; NA (North America): The server browser files it under North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does LocalDev appear in Rust Metrics lists and filters?
Rust Metrics lists featuring LocalDev: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Player count
What position does LocalDev hold among Rust servers?
Player hours over the last seven days put LocalDev at #5,238, #895 in North America, in the top 24% of all ranked servers.
What player count does LocalDev carry?
Status for LocalDev: offline. Last seen 2 hours ago. Seven-day check: 1 players on average. Peak reading: 1. The last 48 hours peaked at 21:00 UTC, averaging 1 players at that hour.
Operator and location
Where does LocalDev sit?
Its NA tag places LocalDev in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 104.175.149.25:28015.
What Rust version is LocalDev on?
Reading: LocalDev, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on LocalDev, and is it online?
LocalDev reports offline. The last reading came 2 hours ago. Reading: 100% uptime over the last 2 full days. It was up 48 of 48 hours. Check: first contact. Rust Metrics logged it on 25 October 2026.
Settings and map
What rules does LocalDev enforce, and what are its settings?
Check: gather rate. The name LocalDev does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC off, Valve's system.
Which map is live on LocalDev?
Procedural map on LocalDev, made by the game's generator.
Join
What do you do to join LocalDev?
To join: start Rust, press F1 and type client.connect 104.175.149.25:28015. Or press Launch Rust here and Steam opens the game and connects you.