Rust Gaming Nation | Achievement Unlock | PvE
Online NA 104.143.3.5:30015 checked 9m ago
Server instruments
last reading Thu 06:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 56 · below 20 is lag, below 10 is badEntities
48 h range 139,863–143,812 · memory 3,417 MBUptime
7 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, top 64% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:35 UTC, in 1d 6h. Every Friday at 14:35 UTC · high confidence
Coming wipes
- WPT 1Fri 30 Oct, 14:35 UTC1d 6h
- WPT 2Thu 5 Nov, 19:00 UTC7d 10hFW
- WPT 3Fri 6 Nov, 14:35 UTC8d 6h
- WPT 4Fri 13 Nov, 14:35 UTC15d 6h
- WPT 5Fri 20 Nov, 14:35 UTC22d 6h
- WPT 6Fri 27 Nov, 14:35 UTC29d 6h
- WPT 7Thu 3 Dec, 19:00 UTC35d 10hFW
- WPT 8Fri 4 Dec, 14:35 UTC36d 6h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:35 UTC5d ago | 2 | – | running | 0 |
| Fri 16 Oct, 13:46 UTC12d ago | 1 | halved by day 4 | 7 days | 0 |
| Fri 9 Oct, 13:54 UTC19d ago | 4 | halved by day 4 | 7 days | 0 |
| Wed 7 Oct, 11:40 UTC21d ago | 1 | held half | 2.1 days | 0 |
| Thu 1 Oct, 18:09 UTC FW27d ago | 0 | – | 5.7 days | 0 |
| Fri 25 Sep, 15:18 UTC33d ago | 2 | halved by day 2 | 6.1 days | 0 |
| Fri 18 Sep, 14:08 UTC40d ago | 1 | halved by day 2 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 29/200
- 27/200
- 19/100
- 59/100
- 13/150
- 3/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Rust Gaming Nation | Achievement Unlock | PvE?
An average of 2 players came at the busiest on its recent wipes. 4 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 25% of recent wipes. When it didn't hold, by day 4 it fell below half.
How often does Rust Gaming Nation | Achievement Unlock | PvE wipe, and when?
every Friday at 14:35 UTC is how Rust Gaming Nation | Achievement Unlock | PvE wipes. Friday 30 October at 14:35 UTC is when its next wipe is due. 5 days 17 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Lists and filters
Which tags does Rust Gaming Nation | Achievement Unlock | PvE carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp101 (Max players): 101 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon; NA (North America): The server browser files it under North America from Rust Gaming Nation | Achievement Unlock | PvE. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Rust Gaming Nation | Achievement Unlock | PvE?
On Rust Metrics, Rust Gaming Nation | Achievement Unlock | PvE sits in these lists: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Occupancy
Where does Rust Gaming Nation | Achievement Unlock | PvE sit in the rankings?
Player hours over the last seven days put Rust Gaming Nation | Achievement Unlock | PvE at #8,464, #1,194 in North America, in the top 38% of all ranked servers.
What is the population on Rust Gaming Nation | Achievement Unlock | PvE?
0 of 101 slots are filled on Rust Gaming Nation | Achievement Unlock | PvE right now. Check: players over seven days. Average 0, peak 2.
Operator and location
Which location does Rust Gaming Nation | Achievement Unlock | PvE run from?
Its NA tag places Rust Gaming Nation | Achievement Unlock | PvE in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 104.143.3.5:30015.
What Rust version is Rust Gaming Nation | Achievement Unlock | PvE on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rust Gaming Nation | Achievement Unlock | PvE. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Rust Gaming Nation | Achievement Unlock | PvE within range?
Check: fps. Average 82 server fps over the last 48 hours, low of 56. Within range. Check: entities. The peak was 143,812, counting buildings, deployables and the rest of the world. Memory peak: 4,516 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Rust Gaming Nation | Achievement Unlock | PvE, and is it online?
Check: connection. Rust Gaming Nation | Achievement Unlock | PvE is online at this moment. Check: restart. The uptime it reports puts the last restart about 7 hours ago. Reading: 98% uptime over the last 7 full days. It was up 165 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does Rust Gaming Nation | Achievement Unlock | PvE enforce, and what are its settings?
Check: gather rate. The name Rust Gaming Nation | Achievement Unlock | PvE does not state one. 8 players per group, the default value. pve, other players are not fought — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Rust Gaming Nation | Achievement Unlock | PvE?
Check: map. Procedural, size 5,000, seed 258685, generated by the game on Rust Gaming Nation | Achievement Unlock | PvE. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to Rust Gaming Nation | Achievement Unlock | PvE?
To join: start Rust, press F1 and type client.connect 104.143.3.5:30015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://www.rust-gaming-nation.com/.
