[AU/NZ] Apocalyptia Network Lobby
Online OC 103.212.227.61:28044 checked 8m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 29 · below 20 is lag, below 10 is badEntities
48 h range 3,365–3,380 · memory 798 MBUptime
2 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers, top 64% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 19/200
- 8/200
- 9/100
- 2/50
- 4/50
- 1/30
Quick answers
from the figures on this pageReset cycle
When does [AU/NZ] Apocalyptia Network Lobby wipe?
The estimate for [AU/NZ] Apocalyptia Network Lobby's next wipe comes from the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 83 days 17 hours ago. Its tags carry a monthly wipe schedule.
Tag meanings
Which tags does [AU/NZ] Apocalyptia Network Lobby carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^r (Roleplay): Roleplay is the purpose of this server; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; OC (Oceania): Its browser listing: Oceania from [AU/NZ] Apocalyptia Network Lobby. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does [AU/NZ] Apocalyptia Network Lobby appear in Rust Metrics lists and filters?
Rust Metrics lists featuring [AU/NZ] Apocalyptia Network Lobby: Rust servers in Oceania, Modded Rust servers, checked live, Rust PvE servers and Rust roleplay servers. Reading: server list filters. It comes up under Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does [AU/NZ] Apocalyptia Network Lobby hold among Rust servers?
Player hours over the last seven days put [AU/NZ] Apocalyptia Network Lobby at #6,207, #137 in Oceania, in the top 28% of all ranked servers.
What player count does [AU/NZ] Apocalyptia Network Lobby carry?
0 of 100 slots are filled on [AU/NZ] Apocalyptia Network Lobby right now. Seven-day check: 0 players on average. Peak reading: 3. Average at the busiest hour was 1 players, at 02:00 UTC over the last 48 hours.
Server
Which location does [AU/NZ] Apocalyptia Network Lobby run from?
Its OC tag places [AU/NZ] Apocalyptia Network Lobby in Oceania. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 103.212.227.61:28044.
What Rust version is [AU/NZ] Apocalyptia Network Lobby on?
Rust network protocol 2635 and build 168909 on Windows is the build [AU/NZ] Apocalyptia Network Lobby runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for [AU/NZ] Apocalyptia Network Lobby?
Over the last 48 hours the average was 30 server fps; the floor was 29. Reading: 3,380 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 967 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is [AU/NZ] Apocalyptia Network Lobby, and is it online now?
Check: connection. [AU/NZ] Apocalyptia Network Lobby is online at this moment. By its reported uptime, the last restart was roughly 2 days 2 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on [AU/NZ] Apocalyptia Network Lobby?
Reading the name gives no gather rate for [AU/NZ] Apocalyptia Network Lobby. The group cap is 8 players, which is the default in the game. roleplay, jobs and towns under roleplay rules — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is [AU/NZ] Apocalyptia Network Lobby on?
Check: map. Procedural, size 1,000, seed 1337, generated by the game on [AU/NZ] Apocalyptia Network Lobby. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Apocalyptia Network Lobby.
Connection
How do you connect to [AU/NZ] Apocalyptia Network Lobby?
To join: start Rust, press F1 and type client.connect 103.212.227.61:28044. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/societyrust is where its website sits.
