RUST METRICSFlight deck · live data
Data live Servers11,902 Players104,075 Populated4,038 Fresh wipes 3 h426 Scan5 min
‹ All servers103.212.227.61:28034
Offline Full Queue Fresh wipe Wipe due No query

[AU/NZ] Apocalyptia Testing Server

Offline OC 103.212.227.61:28034 checked 27d ago

monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,895top 70% · #195 in OC
Last wipe27d agomonthly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

usual gap9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 0hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 0hFW

The first 48 hours of its last wipes

Fri 2 OctSat 26 SepMon 14 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:10 UTC27d ago 0 – running 2
Sat 26 Sep, 13:53 UTC33d ago 2 held half 5.8 days 0
Mon 14 Sep, 10:54 UTC45d ago 2 halved by day 1 12.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on [AU/NZ] Apocalyptia Testing Server?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. It fell below half by day 1 when it didn't.

How often does [AU/NZ] Apocalyptia Testing Server wipe, and when?

With the force wipe, once a month, [AU/NZ] Apocalyptia Testing Server wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 27 days 8 hours ago. Its tags carry a monthly wipe schedule.

Tags

How should you read the tags on [AU/NZ] Apocalyptia Testing Server?

Tags published by [AU/NZ] Apocalyptia Testing Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): Build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^r (Roleplay): Check: mode. Roleplay; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; OC (Oceania): Its browser listing: Oceania. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show [AU/NZ] Apocalyptia Testing Server?

Rust Metrics lists featuring [AU/NZ] Apocalyptia Testing Server: Rust servers in Oceania, Modded Rust servers, checked live, Rust PvE servers and Rust roleplay servers. Check: filters. On the server list it appears under these: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

Where does [AU/NZ] Apocalyptia Testing Server sit in the rankings?

Ranked by seven-day player hours, [AU/NZ] Apocalyptia Testing Server sits at #15,895 and #195 in Oceania, inside the top 70%.

What player count does [AU/NZ] Apocalyptia Testing Server carry?

Reading for [AU/NZ] Apocalyptia Testing Server: offline at this moment; last seen 27 days 6 hours ago.

Server

What location is [AU/NZ] Apocalyptia Testing Server hosted in?

Its OC tag places [AU/NZ] Apocalyptia Testing Server in Oceania. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 103.212.227.61:28034.

What Rust version is [AU/NZ] Apocalyptia Testing Server on?

Version check: Rust network protocol 2634 and build 166586 on Windows, run by [AU/NZ] Apocalyptia Testing Server. Check: protocol. To join, your game must match; Steam handles the update.

Is [AU/NZ] Apocalyptia Testing Server up, and how often does it stay up?

Reading: offline. [AU/NZ] Apocalyptia Testing Server last answered 27 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 14 September 2026.

Rules and settings

What rules does [AU/NZ] Apocalyptia Testing Server enforce, and what are its settings?

Reading the name gives no gather rate for [AU/NZ] Apocalyptia Testing Server. No limit is set beyond the default. Groups take up to 8 players. The mode is roleplay. Note the following: roleplay rules with towns and jobs. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

What map is [AU/NZ] Apocalyptia Testing Server on?

Size 4,096 and seed 1337: the game generates the procedural map on [AU/NZ] Apocalyptia Testing Server from them. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Noria Island.

Connection

How do you connect to [AU/NZ] Apocalyptia Testing Server?

Press F1 in Rust and enter client.connect 103.212.227.61:28034. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/apocalyptia.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^r,OC,^p,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166586
Build Build 166586.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Gameplay

^r
Roleplay Check: mode. Roleplay.
^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Region

OC
Oceania Its browser listing: Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.