RUST METRICSFlight deck · live data
Data live Servers11,748 Players63,000 Populated3,404 Fresh wipes 3 h200 Scan5 min
‹ All servers103.193.80.111:28080
Online Full Queue Fresh wipe Wipe due No query

Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base

Online OC 103.193.80.111:28080 checked 14m ago

monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 10:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 75 SERVER FPS

Server fps

48 h low 72 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 248,402 ×1000

Entities

48 h range 242,854–254,326 · memory 4,346 MB
1239 ET SINCE RESTART 07:30

Uptime

7 h 30 min since its last restart, at the last reading
7-day average0peak 1
Rank#11,989top 54% · #166 in OC
Last wipe22d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Memory4,346MBat the last reading
REC 1

Players

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 54% of all ranked servers, top 78% in OC. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

usual gap4.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 7hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 7hFW

The first 48 hours of its last wipes

Wed 7 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 47 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 05:31 UTC22d ago 2 – running 0
Fri 2 Oct, 08:03 UTC27d ago 2 held half 4.9 days 0
Thu 1 Oct, 06:01 UTC28d ago 1 – 1.1 days 0
Mon 14 Sep, 22:06 UTC44d ago 0 – 16.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base?

At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 47 hours. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What wipe timing does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base follow?

The only wipe for Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 22 days 3 hours ago. A monthly wipe schedule is published in its tags.

Tag meanings

Which tags does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base carry, and what do they mean?

These are the tags Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167231 (Build): The server runs game build 167231; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; OC (Oceania): Oceania is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base?

These Rust Metrics lists carry Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base: Rust servers in Oceania, Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

What position does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base hold among Rust servers?

Player hours over the last seven days put Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base at #11,989, #166 in Oceania, in the top 54% of all ranked servers.

What player count does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base carry?

0 of 50 slots are filled on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base right now. Seven-day check: 0 players on average. Peak reading: 1.

Server details

What location is Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base hosted in?

Reading: location. The OC tag puts Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base in Oceania. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 103.193.80.111:28080.

What Rust version is Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base on?

Reading: Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base, Rust network protocol 2634 and build 167231, Windows. Matching protocol is required to join. Let Steam update your game.

Is performance on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base within range?

Check: fps. Average 91 server fps over the last 48 hours, low of 72. Within range. Peak entity count: 254,326. Buildings, deployables and all else included. Check: memory. Peak use was 4,845 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base, and is it online?

Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base reports online. Status: normal. By its reported uptime, the last restart was roughly 7 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What rules does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base enforce, and what are its settings?

Reading the name gives no gather rate for Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base on?

From seed 481981, the game generates the procedural map on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base. Its size is 6,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.

How to join

How do you connect to Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base?

To join: start Rust, press F1 and type client.connect 103.193.80.111:28080. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://discord.com/invite/kuruA7cmqg.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,OC,^p,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167231
Build The server runs game build 167231.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Region

OC
Oceania Oceania is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.