RUST METRICSFlight deck · live data
Data live Servers11,855 Players100,368 Populated3,884 Fresh wipes 3 h533 Scan5 min
‹ All servers99.249.143.10:28018
Online Full Queue Fresh wipe Wipe due No query

Fields Of Rust PVE 10X (lightly modded)

Online 99.249.143.10:28018 checked 7m ago

10x biweekly wipes moddedcarbonpve
COM 1 · connect

Server instruments

last reading Thu 18:00 UTC
0 25 50 75 100 PAX 2 /100

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 77 SERVER FPS

Server fps

48 h low 18 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 98,215 ×1000

Entities

48 h range 89,227–98,804 · memory 6,365 MB
1239 ET SINCE RESTART 6D 01H

Uptime

6 days 1 hours since its last restart, at the last reading
7-day average1peak 4
Rank#3,059top 14%
Last wipe14d agobiweekly schedule
Next wipedueThu 29 Oct, 19:53 UTC
Memory6,365MB48 h peak 4 players
REC 1

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 19:53 UTC due. Its biweekly schedule tag · low confidence

usual gap13.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 6.5

Coming wipes

  1. WPT 1Thu 29 Oct, 19:53 UTCdue
  2. WPT 2Thu 5 Nov, 19:00 UTC6d 22hFW
  3. WPT 3Thu 12 Nov, 19:53 UTC13d 23h
  4. WPT 4Thu 26 Nov, 19:53 UTC27d 23h
  5. WPT 5Thu 3 Dec, 19:00 UTC34d 22hFW
  6. WPT 6Thu 10 Dec, 19:53 UTC41d 23h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:53 UTC14d ago 4 – running 0
Thu 1 Oct, 19:34 UTC FW28d ago 8 halved by day 3 14 days 1
Fri 18 Sep, 00:40 UTC41d ago 6 halved by day 10 13.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Fields Of Rust PVE 10X (lightly modded)?

The busiest point of its recent wipes drew 6 players on average. Peak crowd on the latest wipe: 28 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 6.5 it fell below half.

When does Fields Of Rust PVE 10X (lightly modded) wipe?

Its tag guides the prediction: too few of Fields Of Rust PVE 10X (lightly modded)'s wipes are on record to confirm its schedule. Thursday 29 October at 19:53 UTC is when its next wipe is due. The world in play was created 14 days ago. A wipe schedule of every two weeks is published in its tags.

Tags

Which tags does Fields Of Rust PVE 10X (lightly modded) carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^k (Build server): Check: mode. Builds, for practising and designing bases; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon from Fields Of Rust PVE 10X (lightly modded). Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Fields Of Rust PVE 10X (lightly modded)?

Rust Metrics lists featuring Fields Of Rust PVE 10X (lightly modded): 10x Rust servers, Modded Rust servers, checked live, Build and creative servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 10x.

Occupancy

Where does Fields Of Rust PVE 10X (lightly modded) sit in the rankings?

Player hours over seven days put Fields Of Rust PVE 10X (lightly modded) at #3,059, in the top 14% of all ranked servers.

What is the population on Fields Of Rust PVE 10X (lightly modded)?

2 of 100 slots are filled on Fields Of Rust PVE 10X (lightly modded) right now. Check: players over seven days. Average 1, peak 4. Average at the busiest hour was 3 players, at 12:00 UTC over the last 48 hours.

Server

Which location does Fields Of Rust PVE 10X (lightly modded) run from?

No region comes from Fields Of Rust PVE 10X (lightly modded). Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 99.249.143.10:28018.

What Rust version is Fields Of Rust PVE 10X (lightly modded) on?

Rust network protocol 2635 and build 168909 on Windows is the build Fields Of Rust PVE 10X (lightly modded) runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Fields Of Rust PVE 10X (lightly modded)?

Over the last 48 hours the average was 81 server fps; the floor was 18. Check: entities. The peak was 98,804, counting buildings, deployables and the rest of the world. Reading: 7,169 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Fields Of Rust PVE 10X (lightly modded), and is it online?

Fields Of Rust PVE 10X (lightly modded) reports online. Status: normal. By its reported uptime, the last restart was roughly 6 days 1 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

How is Fields Of Rust PVE 10X (lightly modded) configured, and what rules are in force?

The name carries the rate: 10x gather on Fields Of Rust PVE 10X (lightly modded). The group cap is 8 players, which is the default in the game. The mode is build & creative. Note the following: no gathering; sandbox building instead. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Fields Of Rust PVE 10X (lightly modded)?

From seed 1337, the game generates the procedural map on Fields Of Rust PVE 10X (lightly modded). Its size is 3,700. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

What do you do to join Fields Of Rust PVE 10X (lightly modded)?

Press F1 in Rust and enter client.connect 99.249.143.10:28018. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/kUeYFZ5HTa.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^k,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players 100 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Gameplay

^k
Build server Check: mode. Builds, for practising and designing bases.
^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.