RUST METRICSFlight deck · live data
Data live Servers11,665 Players33,246 Populated2,811 Fresh wipes 3 h81 Scan5 min
‹ All servers49.12.149.39:28000
Online Full Queue Fresh wipe Wipe due No query

10x PVE | Build & Chill | Deep Sea building

Online EU 49.12.149.39:28000 checked 11m ago

10x monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 02:00 UTC
0 12 25 38 50 PAX 3 /50

Players now

6% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 44 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 226,138 ×1000

Entities

48 h range 211,070–226,958 · memory 5,102 MB
1239 ET SINCE RESTART 18:09

Uptime

18 h 9 min since its last restart, at the last reading
7-day average3peak 10
Rank#1,755top 8% · #687 in EU
Last wipe27d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Memory5,102MB48 h peak 6 players
REC 1

Players

AveragePeak
0246804:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers, top 23% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

wipe-day peak4players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 15hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 15hFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 23 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:03 UTC FW27d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on 10x PVE | Build & Chill | Deep Sea building when wipe day comes?

The busiest point of its recent wipes drew 4 players on average. Peak crowd on the latest wipe: 23 hours in.

When does 10x PVE | Build & Chill | Deep Sea building wipe?

The only wipe for 10x PVE | Build & Chill | Deep Sea building is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 27 days 9 hours ago the current world was made. Its tags carry a monthly wipe schedule.

Lists and filters

Which tags does 10x PVE | Build & Chill | Deep Sea building carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts10 (Group limit): Teams are capped at 10; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Europe is the browser category it sits in from 10x PVE | Build & Chill | Deep Sea building. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show 10x PVE | Build & Chill | Deep Sea building?

These Rust Metrics lists carry 10x PVE | Build & Chill | Deep Sea building: 10x Rust servers, EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.

Player count

What position does 10x PVE | Build & Chill | Deep Sea building hold among Rust servers?

Ranked by seven-day player hours, 10x PVE | Build & Chill | Deep Sea building sits at #1,755 and #687 in Europe, inside the top 8%.

What is the population on 10x PVE | Build & Chill | Deep Sea building?

3 of 50 slots are filled on 10x PVE | Build & Chill | Deep Sea building right now. Seven-day check: 3 players on average. Peak reading: 10. The last 48 hours peaked at 20:00 UTC, averaging 5 players at that hour.

Server details

Which location does 10x PVE | Build & Chill | Deep Sea building run from?

Its EU tag places 10x PVE | Build & Chill | Deep Sea building in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 49.12.149.39:28000.

What Rust version is 10x PVE | Build & Chill | Deep Sea building on?

Rust network protocol 2635 and build 168909 on Linux is the build 10x PVE | Build & Chill | Deep Sea building runs. Matching protocol is required to join. Let Steam update your game.

Is performance on 10x PVE | Build & Chill | Deep Sea building within range?

Reading: 42 server fps on average across the last 48 hours. It never dropped below 5. Reading: 226,958 entities at the highest. That covers buildings, deployables and everything else. Reading: 5,305 MB of memory at the highest. Expect lag when fps falls and entities climb.

What is the uptime on 10x PVE | Build & Chill | Deep Sea building, and is it online?

Check: connection. 10x PVE | Build & Chill | Deep Sea building is online at this moment. By its reported uptime, the last restart was roughly 18 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

How is 10x PVE | Build & Chill | Deep Sea building configured, and what rules are in force?

Gather rate check: 10x. That comes from the name 10x PVE | Build & Chill | Deep Sea building. Check: group limit. Up to 10 players. The mode is pve. Note the following: no combat against other players. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is 10x PVE | Build & Chill | Deep Sea building on?

Check: map. Procedural, size 5,000, seed 484310, generated by the game on 10x PVE | Build & Chill | Deep Sea building. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

What do you do to join 10x PVE | Build & Chill | Deep Sea building?

Press F1 in Rust and enter client.connect 49.12.149.39:28000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,EU,^p,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts10
Group limit Teams are capped at 10.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.