RUST METRICSFlight deck · live data
Data live Servers11,659 Players33,003 Populated2,823 Fresh wipes 3 h78 Scan5 min
‹ All servers109.71.254.150:28015
Online Full Queue Fresh wipe Wipe due No query

Rusty PVE X10 | Chill Survival

Online 109.71.254.150:28015 checked 16m ago

10x biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 02:00 UTC
0 50 100 150 200 PAX 1 /200

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 39 SERVER FPS

Server fps

48 h low 20 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 227,206 ×1000

Entities

48 h range 212,398–231,435 · memory 6,159 MB
1239 ET SINCE RESTART 21:31

Uptime

21 h 31 min since its last restart, at the last reading
7-day average2peak 12
Rank#2,147top 10%
Last wipe12d agobiweekly schedule
Next wipe1d 11hFri 30 Oct, 15:28 UTC
Memory6,159MB48 h peak 12 players
REC 1

Players

AveragePeak
0510152005:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 15:28 UTC, in 1d 11h. Its biweekly schedule tag · low confidence

usual gap13.6 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak12players, last three wipes
crowd held50%else halves by day 12

Coming wipes

  1. WPT 1Fri 30 Oct, 15:28 UTC1d 11h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 14hFW
  3. WPT 3Fri 13 Nov, 15:28 UTC15d 11h
  4. WPT 4Fri 27 Nov, 15:28 UTC29d 11h
  5. WPT 5Thu 3 Dec, 19:00 UTC35d 14hFW
  6. WPT 6Fri 11 Dec, 15:28 UTC43d 11h

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctSat 19 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 15:28 UTC12d ago 10 – running 5
Fri 2 Oct, 15:38 UTC26d ago 13 halved by day 12 14 days 0
Sat 19 Sep, 09:10 UTC39d ago 12 held half 13.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Rusty PVE X10 | Chill Survival?

At their busiest, its recent wipes drew 12 players on average. After the latest wipe, numbers topped out at 26 hours. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. When it didn't hold, by day 12 it fell below half.

How often does Rusty PVE X10 | Chill Survival wipe, and when?

Its tag guides the prediction: too few of Rusty PVE X10 | Chill Survival's wipes are on record to confirm its schedule. Friday 30 October at 15:28 UTC is when its next wipe is due. The world it runs now was made 12 days 12 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.

Tag meanings

How should you read the tags on Rusty PVE X10 | Chill Survival?

Tags published by Rusty PVE X10 | Chill Survival, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^c (Creative): Sandbox building, with no gathering and free choice of build; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Rusty PVE X10 | Chill Survival?

On Rust Metrics, Rusty PVE X10 | Chill Survival sits in these lists: 10x Rust servers, Modded Rust servers, checked live, Build and creative servers, Rust creative servers and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.

Occupancy

Where does Rusty PVE X10 | Chill Survival sit in the rankings?

Ranking for Rusty PVE X10 | Chill Survival: #2,147 on seven-day player hours, top 10% of all ranked servers.

What is the population on Rusty PVE X10 | Chill Survival?

1 of 200 slots are filled on Rusty PVE X10 | Chill Survival right now. Seven-day check: 2 players on average. Peak reading: 12. Check: 48-hour peak. 17:00 UTC, 11 players on average.

Server

What location is Rusty PVE X10 | Chill Survival hosted in?

No region comes from Rusty PVE X10 | Chill Survival. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 109.71.254.150:28015.

What Rust version is Rusty PVE X10 | Chill Survival on?

Rust network protocol 2635 and build 168909 on Linux is the build Rusty PVE X10 | Chill Survival runs. Matching protocol is required to join. Let Steam update your game.

How does Rusty PVE X10 | Chill Survival perform?

Check: fps. Average 42 server fps over the last 48 hours, low of 20. Within range. Reading: 231,435 entities at the highest. That covers buildings, deployables and everything else. Reading: 6,585 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

Is Rusty PVE X10 | Chill Survival up, and how often does it stay up?

Rusty PVE X10 | Chill Survival reports online. Status: normal. By its reported uptime, the last restart was roughly 21 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

How is Rusty PVE X10 | Chill Survival configured, and what rules are in force?

Gather rate check: 10x. That comes from the name Rusty PVE X10 | Chill Survival. No limit is set beyond the default. Groups take up to 8 players. The mode is build & creative. Note the following: building sandbox, with gathering removed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is Rusty PVE X10 | Chill Survival on?

From seed 1337, the game generates the procedural map on Rusty PVE X10 | Chill Survival. Its size is 5,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto Rusty PVE X10 | Chill Survival?

Check: join. Open Rust, press F1, then enter client.connect 109.71.254.150:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/BP7ea2UdmE.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^c,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players The server holds 200 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Gameplay

^c
Creative Sandbox building, with no gathering and free choice of build.
^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.