RUST METRICSFlight deck · live data
Data live Servers11,706 Players60,014 Populated3,275 Fresh wipes 3 h133 Scan5 min
‹ All servers98.247.137.177:30015
Online Full Queue Fresh wipe Wipe due No query

RUSTARDED Zombie Hell Hordes • US

Online 98.247.137.177:30015 checked 34m ago

biweekly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 23:00 UTC
0 10 21 32 42 PAX 0 /42

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 164 SERVER FPS

Server fps

48 h low 105 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 77,519 ×1000

Entities

48 h range 65,119–77,863 · memory 2,870 MB
1239 ET SINCE RESTART 04:04

Uptime

4 h 4 min since its last restart, at the last reading
7-day average0peak 2
Rank#5,966top 27%
Last wipe11d agobiweekly schedule
Next wipe2d 21hSun 1 Nov, 22:29 UTC
Memory2,870MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5202:0011:0021:0005:0014:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020002:0011:0021:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 22:29 UTC, in 2d 21h. Its biweekly schedule tag · low confidence

usual gap8.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 3

Coming wipes

  1. WPT 1Sun 1 Nov, 22:29 UTC2d 21h
  2. WPT 2Thu 5 Nov, 19:00 UTC6d 17hFW
  3. WPT 3Sun 15 Nov, 22:29 UTC16d 21h
  4. WPT 4Sun 29 Nov, 22:29 UTC30d 21h
  5. WPT 5Thu 3 Dec, 19:00 UTC34d 17hFW
  6. WPT 6Sun 13 Dec, 22:29 UTC44d 21h

The first 48 hours of its last wipes

Sun 18 OctFri 16 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 22:29 UTC11d ago 2 – running 0
Fri 16 Oct, 12:03 UTC13d ago 2 held half 2.4 days 0
Thu 15 Oct, 23:20 UTC14d ago 2 – 0.5 days 0
Thu 1 Oct, 18:21 UTC FW28d ago 1 halved by day 4 14.2 days 0
Thu 17 Sep, 18:23 UTC42d ago 1 halved by day 2 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on RUSTARDED Zombie Hell Hordes • US when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 33% of recent wipes. It fell below half by day 3 when it didn't.

When does RUSTARDED Zombie Hell Hordes • US wipe?

Its tag guides the prediction: too few of RUSTARDED Zombie Hell Hordes • US's wipes are on record to confirm its schedule. Due on Sunday 1 November at 22:29 UTC is its next wipe. The world in play was created 11 days 2 hours ago. A wipe schedule of every two weeks is published in its tags.

Tags

Which tags does RUSTARDED Zombie Hell Hordes • US carry, and what do they mean?

These are the tags RUSTARDED Zombie Hell Hordes • US publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp42 (Max players): 42 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^b (Biweekly): It wipes once a fortnight; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show RUSTARDED Zombie Hell Hordes • US?

Rust Metrics lists featuring RUSTARDED Zombie Hell Hordes • US: Modded Rust servers, checked live, Rust servers: zombie readings and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player count

What position does RUSTARDED Zombie Hell Hordes • US hold among Rust servers?

Ranking for RUSTARDED Zombie Hell Hordes • US: #5,966 on seven-day player hours, top 27% of all ranked servers.

What player count does RUSTARDED Zombie Hell Hordes • US carry?

Current headcount on RUSTARDED Zombie Hell Hordes • US: 0 players, 42 slots available. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 12:00 UTC, averaging 1 players at that hour.

Operator and location

What location is RUSTARDED Zombie Hell Hordes • US hosted in?

Reading: location. Nothing in the tags, but the name of RUSTARDED Zombie Hell Hordes • US points to North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 98.247.137.177:30015.

What Rust version is RUSTARDED Zombie Hell Hordes • US on?

Rust network protocol 2635 and build 168909 on Linux is the build RUSTARDED Zombie Hell Hordes • US runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on RUSTARDED Zombie Hell Hordes • US within range?

Reading: 135 server fps on average across the last 48 hours. It never dropped below 105. Reading: 77,863 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,568 MB. Expect lag when fps falls and entities climb.

Is RUSTARDED Zombie Hell Hordes • US up, and how often does it stay up?

RUSTARDED Zombie Hell Hordes • US reports online. Status: normal. By its reported uptime, the last restart was roughly 4 hours ago. Uptime for the last 7 full days: 154 of 168 hours, or 92%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on RUSTARDED Zombie Hell Hordes • US?

Reading the name gives no gather rate for RUSTARDED Zombie Hell Hordes • US. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is RUSTARDED Zombie Hell Hordes • US on?

Size 6,000 and seed 1337: the game generates the procedural map on RUSTARDED Zombie Hell Hordes • US from them. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Bigly World.

How to join

What do you do to join RUSTARDED Zombie Hell Hordes • US?

To join: start Rust, press F1 and type client.connect 98.247.137.177:30015. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/dxQB3h2TvB is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp42,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp42
Max players 42 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.