RUSTARDED Zombie Hell Hordes • US
Online 98.247.137.177:30015 checked 34m ago
Server instruments
last reading Thu 23:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 105 · below 20 is lag, below 10 is badEntities
48 h range 65,119–77,863 · memory 2,870 MBUptime
4 h 4 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 22:29 UTC, in 2d 21h. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Sun 1 Nov, 22:29 UTC2d 21h
- WPT 2Thu 5 Nov, 19:00 UTC6d 17hFW
- WPT 3Sun 15 Nov, 22:29 UTC16d 21h
- WPT 4Sun 29 Nov, 22:29 UTC30d 21h
- WPT 5Thu 3 Dec, 19:00 UTC34d 17hFW
- WPT 6Sun 13 Dec, 22:29 UTC44d 21h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 22:29 UTC11d ago | 2 | – | running | 0 |
| Fri 16 Oct, 12:03 UTC13d ago | 2 | held half | 2.4 days | 0 |
| Thu 15 Oct, 23:20 UTC14d ago | 2 | – | 0.5 days | 0 |
| Thu 1 Oct, 18:21 UTC FW28d ago | 1 | halved by day 4 | 14.2 days | 0 |
| Thu 17 Sep, 18:23 UTC42d ago | 1 | halved by day 2 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 54/100
- 536/550
- 791/800
- 42/100
- 299/300
- 24/200
Quick answers
from the figures on this pageReset cycle
What happens on RUSTARDED Zombie Hell Hordes • US when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 33% of recent wipes. It fell below half by day 3 when it didn't.
When does RUSTARDED Zombie Hell Hordes • US wipe?
Its tag guides the prediction: too few of RUSTARDED Zombie Hell Hordes • US's wipes are on record to confirm its schedule. Due on Sunday 1 November at 22:29 UTC is its next wipe. The world in play was created 11 days 2 hours ago. A wipe schedule of every two weeks is published in its tags.
Tags
Which tags does RUSTARDED Zombie Hell Hordes • US carry, and what do they mean?
These are the tags RUSTARDED Zombie Hell Hordes • US publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp42 (Max players): 42 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^b (Biweekly): It wipes once a fortnight; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RUSTARDED Zombie Hell Hordes • US?
Rust Metrics lists featuring RUSTARDED Zombie Hell Hordes • US: Modded Rust servers, checked live, Rust servers: zombie readings and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Player count
What position does RUSTARDED Zombie Hell Hordes • US hold among Rust servers?
Ranking for RUSTARDED Zombie Hell Hordes • US: #5,966 on seven-day player hours, top 27% of all ranked servers.
What player count does RUSTARDED Zombie Hell Hordes • US carry?
Current headcount on RUSTARDED Zombie Hell Hordes • US: 0 players, 42 slots available. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 12:00 UTC, averaging 1 players at that hour.
Operator and location
What location is RUSTARDED Zombie Hell Hordes • US hosted in?
Reading: location. Nothing in the tags, but the name of RUSTARDED Zombie Hell Hordes • US points to North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 98.247.137.177:30015.
What Rust version is RUSTARDED Zombie Hell Hordes • US on?
Rust network protocol 2635 and build 168909 on Linux is the build RUSTARDED Zombie Hell Hordes • US runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on RUSTARDED Zombie Hell Hordes • US within range?
Reading: 135 server fps on average across the last 48 hours. It never dropped below 105. Reading: 77,863 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,568 MB. Expect lag when fps falls and entities climb.
Is RUSTARDED Zombie Hell Hordes • US up, and how often does it stay up?
RUSTARDED Zombie Hell Hordes • US reports online. Status: normal. By its reported uptime, the last restart was roughly 4 hours ago. Uptime for the last 7 full days: 154 of 168 hours, or 92%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on RUSTARDED Zombie Hell Hordes • US?
Reading the name gives no gather rate for RUSTARDED Zombie Hell Hordes • US. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is RUSTARDED Zombie Hell Hordes • US on?
Size 6,000 and seed 1337: the game generates the procedural map on RUSTARDED Zombie Hell Hordes • US from them. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Bigly World.
How to join
What do you do to join RUSTARDED Zombie Hell Hordes • US?
To join: start Rust, press F1 and type client.connect 98.247.137.177:30015. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/dxQB3h2TvB is where its website sits.
