RUST METRICSFlight deck · live data
Data live Servers11,607 Players35,149 Populated2,874 Fresh wipes 3 h60 Scan5 min
‹ All servers98.2.204.240:28015
Offline Full Queue Fresh wipe Wipe due No query

[US] Skippy's Test Lab | 5x | PVE |

Offline NA 98.2.204.240:28015 checked 1h ago

5x monthly wipes vanillamoddedcarbon
COM 1 · connect

Server instruments

last reading Wed 02:00 UTC
0 5 10 15 20 PAX 1 /20

Players now

5% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 97 SERVER FPS

Server fps

48 h low 56 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 90,086 ×1000

Entities

48 h range 77,004–90,299 · memory 3,270 MB
1239 ET SINCE RESTART 09:11

Uptime

9 h 11 min since its last restart, at the last reading
7-day average0peak 2
Rank#5,465top 25% · #918 in NA
Last wipe25d agomonthly schedule
Next wipe8d 14hThu 5 Nov, 19:00 UTC FW
Memory3,270MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75107:0020:0001:0006:0021:0002:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040007:0020:0001:0006:0021:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 25% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does [US] Skippy's Test Lab | 5x | PVE | wipe, and when?

The estimate for [US] Skippy's Test Lab | 5x | PVE |'s next wipe comes from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 25 days 4 hours ago the current world was made. Its tags carry a monthly wipe schedule.

Lists and filters

Which tags does [US] Skippy's Test Lab | 5x | PVE | carry, and what do they mean?

Tags published by [US] Skippy's Test Lab | 5x | PVE |, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): Slots: 20; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^c (Creative): Creative: nothing to gather, and you build whatever you want; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon; NA (North America): The server browser files it under North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does [US] Skippy's Test Lab | 5x | PVE | appear in Rust Metrics lists and filters?

These Rust Metrics lists carry [US] Skippy's Test Lab | 5x | PVE |: Best 5x Rust servers: live readings, Modded Rust servers, checked live, Build and creative servers, Rust creative servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

Occupancy

Where does [US] Skippy's Test Lab | 5x | PVE | sit in the rankings?

Player hours over the last seven days put [US] Skippy's Test Lab | 5x | PVE | at #5,465, #918 in North America, in the top 25% of all ranked servers.

What is the population on [US] Skippy's Test Lab | 5x | PVE |?

Reading for [US] Skippy's Test Lab | 5x | PVE |: offline at this moment; last seen 1 hours ago. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 1 players, at 06:00 UTC over the last 48 hours.

Server

Which location does [US] Skippy's Test Lab | 5x | PVE | run from?

Reading: location. The NA tag puts [US] Skippy's Test Lab | 5x | PVE | in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 98.2.204.240:28015.

What Rust version is [US] Skippy's Test Lab | 5x | PVE | on?

Reading: [US] Skippy's Test Lab | 5x | PVE |, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for [US] Skippy's Test Lab | 5x | PVE |?

Over the last 48 hours the average was 147 server fps; the floor was 56. Peak entity count: 90,299. Buildings, deployables and all else included. Reading: 3,524 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is [US] Skippy's Test Lab | 5x | PVE | up, and how often does it stay up?

Check: connection. [US] Skippy's Test Lab | 5x | PVE | is offline at this moment. Last contact was 1 hours ago. Check: restart. The uptime it reports puts the last restart about 9 hours ago. Reading: 57% uptime over the last 7 full days. It was up 96 of 168 hours. Reading: first seen 19 October 2026, recorded by Rust Metrics.

Map and rules

What rules does [US] Skippy's Test Lab | 5x | PVE | enforce, and what are its settings?

The name carries the rate: 5x gather on [US] Skippy's Test Lab | 5x | PVE |. No limit is set beyond the default. Groups take up to 8 players. build & creative, a build sandbox with no gathering — that is the game mode. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

What map is [US] Skippy's Test Lab | 5x | PVE | on?

Check: map. Procedural, size 4,500, seed 1337, generated by the game on [US] Skippy's Test Lab | 5x | PVE |. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

How to join

How do you connect to [US] Skippy's Test Lab | 5x | PVE |?

Check: join. Open Rust, press F1, then enter client.connect 98.2.204.240:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^m,^v,^c,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players Slots: 20.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Gameplay

^c
Creative Creative: nothing to gather, and you build whatever you want.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.