Development
Offline EU 92.232.120.84:28015 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/200
- 7/200
- 4/140
- 2/150
- 20/100
- 6/75
Quick answers
from the figures on this pageReset cycle
How often does Development wipe, and when?
From the force wipe, the next wipe of Development is an estimate. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 18 days 2 hours ago. The tags state a wipe schedule of one wipe a month.
Lists and filters
How should you read the tags on Development?
These are the tags Development publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^t (Tutorial on): Facepunch's tutorial is available for players starting out; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Europe is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Development?
On Rust Metrics, Development sits in these lists: Rust tutorial servers, EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does Development hold among Rust servers?
Ranked by seven-day player hours, Development sits at #15,859 and #2,567 in Europe, inside the top 72%.
What is the population on Development?
Status for Development: offline. Last seen 18 days ago.
Operator and location
What location is Development hosted in?
Its EU tag places Development in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 92.232.120.84:28015.
What Rust version is Development on?
Reading: Development, Rust network protocol 2634 and build 167398, Windows. Matching protocol is required to join. Let Steam update your game.
Is Development up, and how often does it stay up?
Reading: offline. Development last answered 18 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 11 October 2026, recorded by Rust Metrics.
Map and rules
How is Development configured, and what rules are in force?
No gather rate appears in the name: Development. 8 players per group, the default value. pve, fighting between players is off — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is Development on?
The game generates a procedural map for Development.
Join
How do you connect to Development?
Check: join. Open Rust, press F1, then enter client.connect 92.232.120.84:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.