RUST METRICSFlight deck · live data
Data live Servers11,701 Players41,011 Populated3,012 Fresh wipes 3 h94 Scan5 min
‹ All servers92.118.11.28:28500
Online Full Queue Fresh wipe Wipe due No query

RustBase Main [x2, nolimit]

Online EU 92.118.11.28:28500 checked 6m ago

2x weekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 00:00 UTC
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 225 SERVER FPS

Server fps

48 h low 139 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 89,969 ×1000

Entities

48 h range 76,626–90,554 · memory 2,935 MB
1239 ET SINCE RESTART 23:01

Uptime

23 h 1 min since its last restart, at the last reading
7-day average0peak 5
Rank#4,117top 18% · #1483 in EU
Last wipe5d agoweekly schedule
Next wipe1d 12hFri 30 Oct, 13:57 UTC
Memory2,935MB48 h peak 5 players
REC 1

Players

AveragePeak
0246802:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers, top 51% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 13:57 UTC, in 1d 12h. Its weekly schedule tag · low confidence

usual gap6.6 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak3players, last three wipes
crowd held25%else halves by day 2

Coming wipes

  1. WPT 1Fri 30 Oct, 13:57 UTC1d 12h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 17hFW
  3. WPT 3Fri 6 Nov, 13:57 UTC8d 12h
  4. WPT 4Fri 13 Nov, 13:57 UTC15d 12h
  5. WPT 5Fri 20 Nov, 13:57 UTC22d 12h
  6. WPT 6Fri 27 Nov, 13:57 UTC29d 12h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 17hFW
  8. WPT 8Fri 4 Dec, 13:57 UTC36d 12h

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 26 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 13:57 UTC5d ago 4 – running 1
Fri 16 Oct, 14:01 UTC12d ago 2 held half 7 days 0
Sat 10 Oct, 09:05 UTC18d ago 4 halved by day 2 6.2 days 1
Fri 2 Oct, 01:03 UTC27d ago 5 halved by day 1 8.3 days 1
Sat 26 Sep, 09:04 UTC32d ago 4 halved by day 2 5.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on RustBase Main [x2, nolimit] when wipe day comes?

An average of 3 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 26 hours in. Above half that peak the crowd stayed until the next wipe in 25% of recent wipes. When it didn't hold, by day 2 it fell below half.

When does RustBase Main [x2, nolimit] wipe?

Its tag guides the prediction: too few of RustBase Main [x2, nolimit]'s wipes are on record to confirm its schedule. On Friday 30 October at 13:57 UTC its next wipe is due. The world it runs now was made 5 days 11 hours ago. The tags state a wipe schedule of one wipe a week.

Tags

How should you read the tags on RustBase Main [x2, nolimit]?

Tags published by RustBase Main [x2, nolimit], read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp500 (Max players): Slots: 500; ts50 (Group limit): Team cap: 50; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^w (Weekly): It wipes each week; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Europe is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RustBase Main [x2, nolimit] appear in Rust Metrics lists and filters?

On Rust Metrics, RustBase Main [x2, nolimit] sits in these lists: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Population

What position does RustBase Main [x2, nolimit] hold among Rust servers?

Top 18% of all ranked servers: RustBase Main [x2, nolimit] takes #4,117 on seven-day player hours and #1,483 in Europe.

What player count does RustBase Main [x2, nolimit] carry?

0 of 500 slots are filled on RustBase Main [x2, nolimit] right now. Seven-day check: 0 players on average. Peak reading: 5. Average at the busiest hour was 3 players, at 19:00 UTC over the last 48 hours.

Server

Where does RustBase Main [x2, nolimit] sit?

RustBase Main [x2, nolimit] gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 92.118.11.28:28500.

What Rust version is RustBase Main [x2, nolimit] on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by RustBase Main [x2, nolimit]. Check: protocol. To join, your game must match; Steam handles the update.

How does RustBase Main [x2, nolimit] perform?

Check: fps. Average 201 server fps over the last 48 hours, low of 139. Within range. Reading: 90,554 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,186 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is RustBase Main [x2, nolimit], and is it online now?

Check: connection. RustBase Main [x2, nolimit] is online at this moment. Reading: uptime. About 23 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What settings and rules apply on RustBase Main [x2, nolimit]?

Gather rate check: 2x. That comes from the name RustBase Main [x2, nolimit]. Group size, maximum: 50 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.

What map is RustBase Main [x2, nolimit] on?

Check: map. Procedural, size 4,000, seed 1337, generated by the game on RustBase Main [x2, nolimit]. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.

How to join

What do you do to join RustBase Main [x2, nolimit]?

Press F1 in Rust and enter client.connect 92.118.11.28:28500. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://rustbase.ru.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts50,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp500
Max players Slots: 500.
ts50
Group limit Team cap: 50.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly It wipes each week.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.