RUST METRICSFlight deck · live data
Data live Servers11,701 Players42,340 Populated3,047 Fresh wipes 3 h101 Scan5 min
‹ All servers91.229.114.90:28100
Online Full Queue Fresh wipe Wipe due No query

Project: Plagued

Online NA · us5 91.229.114.90:28100 checked 9m ago

moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 00:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 51 SERVER FPS

Server fps

48 h low 17 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 82,611 ×1000

Entities

48 h range 79,465–84,026 · memory 2,895 MB
1239 ET SINCE RESTART 06:29

Uptime

6 h 29 min since its last restart, at the last reading
7-day average1peak 6
Rank#3,136top 14% · #518 in NA
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Memory2,895MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5202:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held50%else halves by day 4.5

The first 48 hours of its last wipes

Tue 20 OctSat 10 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 27 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 10:13 UTC8d ago 4 – running 0
Sat 10 Oct, 08:15 UTC18d ago 7 halved by day 5 10.1 days 1
Thu 1 Oct, 17:39 UTC FW27d ago 6 held half 8.6 days 0
Wed 23 Sep, 12:08 UTC35d ago 7 halved by day 4 8.2 days 0
Mon 14 Sep, 02:18 UTC44d ago 6 held half 9.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Project: Plagued when wipe day comes?

The busiest point of its recent wipes drew 6 players on average. Peak crowd on the latest wipe: 27 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell below half by day 4.5 when it didn't.

What wipe timing does Project: Plagued follow?

No next wipe can be predicted for Project: Plagued, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 8 days 15 hours ago the current world was made.

Lists and filters

Which tags does Project: Plagued carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $rus5 (Region code): Region code reading: us5; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America from Project: Plagued. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Project: Plagued?

On Rust Metrics, Project: Plagued sits in these lists: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does Project: Plagued sit in the rankings?

Player hours over the last seven days put Project: Plagued at #3,136, #518 in North America, in the top 14% of all ranked servers.

How full does Project: Plagued get?

Current headcount on Project: Plagued: 0 players, 100 slots available. Check: players over seven days. Average 1, peak 6. Check: 48-hour peak. 21:00 UTC, 2 players on average.

Server

Where does Project: Plagued sit?

North America is where Project: Plagued lists itself under the NA tag; region code: us5. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 91.229.114.90:28100.

What Rust version is Project: Plagued on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Project: Plagued. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Project: Plagued?

Over the last 48 hours the average was 54 server fps; the floor was 17. Check: entities. The peak was 84,026, counting buildings, deployables and the rest of the world. Reading: 2,957 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is Project: Plagued up, and how often does it stay up?

Project: Plagued reports online. Status: normal. Reading: uptime. About 6 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What rules does Project: Plagued enforce, and what are its settings?

No gather rate appears in the name: Project: Plagued. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; other players are not fought. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Project: Plagued?

From seed 1337, the game generates the procedural map on Project: Plagued. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

Connection

How can you get onto Project: Plagued?

Press F1 in Rust and enter client.connect 91.229.114.90:28100. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/VzHX6sjNRP.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$rus5
Region code Region code reading: us5.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.