RUST METRICSFlight deck · live data
Data live Servers11,595 Players33,980 Populated2,824 Fresh wipes 3 h64 Scan5 min
‹ All servers91.229.114.90:28048
Online Full Queue Fresh wipe Wipe due No query

[US] Galaxy 2x PVE Monthly | Raidable Bases | Events

Online NA · us5 91.229.114.90:28048 checked 8m ago

2x monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 03:00 UTC
0 19 38 56 75 PAX 1 /75

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 56 SERVER FPS

Server fps

48 h low 6 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 109,873 ×1000

Entities

48 h range 93,494–114,790 · memory 3,726 MB
1239 ET SINCE RESTART 15:03

Uptime

15 h 3 min since its last restart, at the last reading
7-day average1peak 5
Rank#3,582top 16% · #585 in NA
Last wipe26d agomonthly schedule
Next wipe8d 14hThu 5 Nov, 19:00 UTC FW
Memory3,726MB48 h peak 5 players
REC 1

Players

AveragePeak
0246805:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 16% of all ranked servers, top 31% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence

wipe-day peak6players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 14hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 14hFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 47 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:24 UTC FW26d ago 6 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on [US] Galaxy 2x PVE Monthly | Raidable Bases | Events when wipe day comes?

At their busiest, its recent wipes drew 6 players on average. 47 hours after the wipe, the crowd peaked on the latest wipe.

When does [US] Galaxy 2x PVE Monthly | Raidable Bases | Events wipe?

The only wipe for [US] Galaxy 2x PVE Monthly | Raidable Bases | Events is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 26 days 10 hours ago. A monthly wipe schedule is published in its tags.

Tags

How should you read the tags on [US] Galaxy 2x PVE Monthly | Raidable Bases | Events?

These are the tags [US] Galaxy 2x PVE Monthly | Raidable Bases | Events publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $rus5 (Region code): us5 is the region code on record; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does [US] Galaxy 2x PVE Monthly | Raidable Bases | Events appear in Rust Metrics lists and filters?

Rust Metrics lists featuring [US] Galaxy 2x PVE Monthly | Raidable Bases | Events: 2x Rust servers, checked live, Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

Occupancy

Where does [US] Galaxy 2x PVE Monthly | Raidable Bases | Events sit in the rankings?

Ranked by seven-day player hours, [US] Galaxy 2x PVE Monthly | Raidable Bases | Events sits at #3,582 and #585 in North America, inside the top 16%.

What is the population on [US] Galaxy 2x PVE Monthly | Raidable Bases | Events?

1 of 75 slots are filled on [US] Galaxy 2x PVE Monthly | Raidable Bases | Events right now. Seven-day check: 1 players on average. Peak reading: 5. The last 48 hours peaked at 08:00 UTC, averaging 4 players at that hour.

Server

Where does [US] Galaxy 2x PVE Monthly | Raidable Bases | Events sit?

Reading: location. North America, by the NA tag, with region code us5, is where [US] Galaxy 2x PVE Monthly | Raidable Bases | Events lists itself. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 91.229.114.90:28048.

What Rust version is [US] Galaxy 2x PVE Monthly | Raidable Bases | Events on?

Reading: [US] Galaxy 2x PVE Monthly | Raidable Bases | Events, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

How does [US] Galaxy 2x PVE Monthly | Raidable Bases | Events perform?

Over the last 48 hours the average was 54 server fps; the floor was 6. Peak entity count: 114,790. Buildings, deployables and all else included. Check: memory. Peak use was 3,726 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on [US] Galaxy 2x PVE Monthly | Raidable Bases | Events, and is it online?

Check: connection. [US] Galaxy 2x PVE Monthly | Raidable Bases | Events is online at this moment. Check: restart. The uptime it reports puts the last restart about 15 hours ago. Reading: 83% uptime over the last 7 full days. It was up 140 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on [US] Galaxy 2x PVE Monthly | Raidable Bases | Events?

Gather rate check: 2x. That comes from the name [US] Galaxy 2x PVE Monthly | Raidable Bases | Events. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; other players are not fought. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on [US] Galaxy 2x PVE Monthly | Raidable Bases | Events?

Size 4,000 and seed 1361858059: the game generates the procedural map on [US] Galaxy 2x PVE Monthly | Raidable Bases | Events from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to [US] Galaxy 2x PVE Monthly | Raidable Bases | Events?

Check: join. Open Rust, press F1, then enter client.connect 91.229.114.90:28048. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/VbzCrNtYEx is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$rus5,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp75
Max players The server holds 75 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$rus5
Region code us5 is the region code on record.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.