RUST METRICSFlight deck · live data
Data live Servers11,747 Players54,200 Populated3,368 Fresh wipes 3 h130 Scan5 min
‹ All servers91.229.114.90:28040
Online Full Queue Fresh wipe Wipe due No query

Test Server | Map Pre-Release for Canadian Chill

Online NA · us5 91.229.114.90:28040 checked 13m ago

weekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 22:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 50 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 104,396 ×1000

Entities

48 h range 102,491–104,541 · memory 4,057 MB
1239 ET SINCE RESTART 2D 02H

Uptime

2 days 2 hours since its last restart, at the last reading
7-day average0peak 1
Rank#8,237top 37% · #1183 in NA
Last wipe2d agoweekly schedule
Next wipe4d 18hMon 2 Nov, 17:43 UTC
Memory4,057MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep14 Oct18 Oct23 Oct28 Oct

Top 37% of all ranked servers, top 64% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 17:43 UTC, in 4d 18h. Its weekly schedule tag · low confidence

usual gap6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5

Coming wipes

  1. WPT 1Mon 2 Nov, 17:43 UTC4d 18h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 19hFW
  3. WPT 3Mon 9 Nov, 17:43 UTC11d 18h
  4. WPT 4Mon 16 Nov, 17:43 UTC18d 18h
  5. WPT 5Mon 23 Nov, 17:43 UTC25d 18h
  6. WPT 6Mon 30 Nov, 17:43 UTC32d 18h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 19hFW
  8. WPT 8Mon 7 Dec, 17:43 UTC39d 18h

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:43 UTC2d ago 1 – running 0
Mon 19 Oct, 18:25 UTC9d ago 1 halved by day 4 7 days 0
Wed 14 Oct, 19:11 UTC14d ago 3 halved by day 1 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Test Server | Map Pre-Release for Canadian Chill?

At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 1 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 2.5 it fell below half when it didn't.

How often does Test Server | Map Pre-Release for Canadian Chill wipe, and when?

The prediction follows its tag, because too few of Test Server | Map Pre-Release for Canadian Chill's wipes are on record to confirm its schedule. Monday 2 November at 17:43 UTC is when its next wipe is due. The world it runs now was made 2 days 3 hours ago. The tags state a wipe schedule of one wipe a week.

Lists and filters

Which tags does Test Server | Map Pre-Release for Canadian Chill carry, and what do they mean?

Tags published by Test Server | Map Pre-Release for Canadian Chill, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus5 (Region code): Region code reading: us5; ^w (Weekly): Check: wipe cycle. Every week; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Test Server | Map Pre-Release for Canadian Chill appear in Rust Metrics lists and filters?

On Rust Metrics, Test Server | Map Pre-Release for Canadian Chill sits in these lists: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Player count

Where does Test Server | Map Pre-Release for Canadian Chill sit in the rankings?

Top 37% of all ranked servers: Test Server | Map Pre-Release for Canadian Chill takes #8,237 on seven-day player hours and #1,183 in North America.

How full does Test Server | Map Pre-Release for Canadian Chill get?

Current headcount on Test Server | Map Pre-Release for Canadian Chill: 0 players, 10 slots available. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 03:00 UTC over the last 48 hours.

Server

Where does Test Server | Map Pre-Release for Canadian Chill sit?

Reading: location. North America, by the NA tag, with region code us5, is where Test Server | Map Pre-Release for Canadian Chill lists itself. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 91.229.114.90:28040.

What Rust version is Test Server | Map Pre-Release for Canadian Chill on?

Rust network protocol 2635 and build 168909 on Linux is the build Test Server | Map Pre-Release for Canadian Chill runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Test Server | Map Pre-Release for Canadian Chill within range?

Reading: 60 server fps on average across the last 48 hours. It never dropped below 50. Peak entity count: 104,541. Buildings, deployables and all else included. Check: memory. Peak use was 5,029 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is Test Server | Map Pre-Release for Canadian Chill, and is it online now?

Test Server | Map Pre-Release for Canadian Chill reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 2 days 2 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 25 September 2026.

Settings and map

What rules does Test Server | Map Pre-Release for Canadian Chill enforce, and what are its settings?

Check: gather rate. The name Test Server | Map Pre-Release for Canadian Chill does not state one. 8 players per group, the default value. Mode check gives pve; no combat against other players. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Test Server | Map Pre-Release for Canadian Chill?

Size 4,250 and seed 1337: the game generates the procedural map on Test Server | Map Pre-Release for Canadian Chill from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

Connection

How can you get onto Test Server | Map Pre-Release for Canadian Chill?

Check: join. Open Rust, press F1, then enter client.connect 91.229.114.90:28040. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://www.chill-rust.ca/.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$rus5,v2635,^p,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rus5
Region code Region code reading: us5.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.