TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies
Online NA 91.229.114.2:28027 checked 10m ago
Server instruments
last reading Tue 23:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 233 · below 20 is lag, below 10 is badEntities
48 h range 45,824–50,928 · memory 2,320 MBUptime
15 h 4 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers, top 30% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:05 UTC5d ago | 4 | – | running | 0 |
| Sun 18 Oct, 03:24 UTC9d ago | 1 | held half | 4.7 days | 1 |
| Mon 5 Oct, 01:29 UTC22d ago | 2 | halved by day 1 | 13.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 211/250
- 204/210
- 425/450
- 11/150
- 29/200
- 0/150
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
The busiest point of its recent wipes drew 2 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. When it didn't hold, by day 1 it fell below half.
How often does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies wipe, and when?
There is no next wipe to predict: TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 5 days 5 hours ago.
Tags
Which tags does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): The server browser files it under North America from TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies: 2x Rust servers, checked live, Modded Rust servers, checked live, Rust servers: zombie readings and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.
Player count
Where does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies sit in the rankings?
Top 15% of all ranked servers: TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies takes #3,387 on seven-day player hours and #557 in North America.
What is the population on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
Current headcount on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies: 0 players, 100 slots available. Seven-day check: 1 players on average. Peak reading: 5. The last 48 hours peaked at 01:00 UTC, averaging 5 players at that hour.
Operator and location
Which location does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies run from?
Reading: location. The NA tag puts TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 91.229.114.2:28027.
What Rust version is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies. Check: protocol. To join, your game must match; Steam handles the update.
How does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies perform?
Reading: 253 server fps on average across the last 48 hours. It never dropped below 233. Check: entities. The peak was 50,928, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,341 MB. Expect lag when fps falls and entities climb.
How reliable is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, and is it online now?
Reading: online. TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies answers right now. Check: restart. The uptime it reports puts the last restart about 15 hours ago. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. The first sighting on Rust Metrics was 5 October 2026.
Rules and settings
What settings and rules apply on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
Gather rate check: 2x. That comes from the name TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
From seed 987654, the game generates the procedural map on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
To join: start Rust, press F1 and type client.connect 91.229.114.2:28027. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://thelastofrust.com.