[US] Stevious 2x Mondays | Vanilla | 10/26
Online NA · us1 64.40.8.14:28010 checked 8m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
20% full 7-day avg7-day peak 691, past the slotsServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 256,500–308,608 · memory 6,343 MBUptime
6 h 30 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 0.8% of all ranked servers, top 2% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Monday 2 November, 19:57 UTC, in 4d 1h. Every Monday at 19:57 UTC · high confidence
Coming wipes
- WPT 1Mon 2 Nov, 19:57 UTC4d 1h
- WPT 2Thu 5 Nov, 19:00 UTC7d 0hFW
- WPT 3Mon 9 Nov, 19:57 UTC11d 1h
- WPT 4Mon 16 Nov, 19:57 UTC18d 1h
- WPT 5Mon 23 Nov, 19:57 UTC25d 1h
- WPT 6Mon 30 Nov, 19:57 UTC32d 1h
- WPT 7Thu 3 Dec, 19:00 UTC35d 0hFW
- WPT 8Mon 7 Dec, 19:57 UTC39d 1h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 691, 2 hours in, with 203 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 19:57 UTC2d ago | 691+203 queue | – | running | 138 |
| Mon 19 Oct, 19:57 UTC9d ago | 690+176 queue | halved by day 2 | 7 days | 127 |
| Mon 12 Oct, 19:58 UTC16d ago | 689+280 queue | halved by day 2 | 7 days | 142 |
| Mon 5 Oct, 19:57 UTC23d ago | 684+128 queue | halved by day 2 | 7 days | 97 |
| Thu 1 Oct, 18:12 UTC FW28d ago | 20 | held half | 4.1 days | 10 |
| Mon 28 Sep, 19:58 UTC30d ago | 688+114 queue | held half | 2.9 days | 68 |
| Mon 21 Sep, 19:58 UTC37d ago | 692+211 queue | halved by day 2 | 7 days | 124 |
| Mon 14 Sep, 19:58 UTC44d ago | 684+14 queue | halved by day 2 | 7 days | 8 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/150
- 63/150
- 14/150
- 2/100
- 2/75
- 5/150
Quick answers
from the figures on this pageWipe schedule
What happens on [US] Stevious 2x Mondays | Vanilla | 10/26 when wipe day comes?
At their busiest, its recent wipes drew 690 players on average. 2 hours after the wipe the crowd peaked on the latest wipe, with 203 more in the queue. Until the next wipe, the crowd stayed above half that peak in 40% of its recent wipes. It fell below half by day 2 when it didn't.
How often does [US] Stevious 2x Mondays | Vanilla | 10/26 wipe, and when?
The wipe rhythm of [US] Stevious 2x Mondays | Vanilla | 10/26 is every Monday at 19:57 UTC. Monday 2 November at 19:57 UTC is when its next wipe is due. The world in play was created 2 days 22 hours ago. A weekly wipe schedule is published in its tags.
Tags
How should you read the tags on [US] Stevious 2x Mondays | Vanilla | 10/26?
These are the tags [US] Stevious 2x Mondays | Vanilla | 10/26 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): 200 slots in total; ts12 (Group limit): Teams are capped at 12; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus1 (Region code): us1 is the region code on record; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon; NA (North America): The server browser files it under North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who is in charge of [US] Stevious 2x Mondays | Vanilla | 10/26?
Check: operator. [US] Stevious 2x Mondays | Vanilla | 10/26 publishes a stevious.io hostname, and 5 other servers we track do too. Same operator, most likely.
Which lists and filters on Rust Metrics show [US] Stevious 2x Mondays | Vanilla | 10/26?
These Rust Metrics lists carry [US] Stevious 2x Mondays | Vanilla | 10/26: 2x Rust servers, checked live, Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x; Players now: At least 10; Average players: 50+ on average.
Occupancy
Where does [US] Stevious 2x Mondays | Vanilla | 10/26 sit in the rankings?
Top 0.8% of all ranked servers: [US] Stevious 2x Mondays | Vanilla | 10/26 takes #183 on seven-day player hours and #39 in North America.
How full does [US] Stevious 2x Mondays | Vanilla | 10/26 get?
Current headcount on [US] Stevious 2x Mondays | Vanilla | 10/26: 39 players, 200 slots available. Check: players over seven days. Average 98, peak 691. Average at the busiest hour was 426 players, at 00:00 UTC over the last 48 hours.
Server
Which location does [US] Stevious 2x Mondays | Vanilla | 10/26 run from?
North America is where [US] Stevious 2x Mondays | Vanilla | 10/26 lists itself under the NA tag; region code: us1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 64.40.8.14:28010.
What Rust version is [US] Stevious 2x Mondays | Vanilla | 10/26 on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by [US] Stevious 2x Mondays | Vanilla | 10/26. To get in, your game needs the same protocol; Steam applies the update.
Is performance on [US] Stevious 2x Mondays | Vanilla | 10/26 within range?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 30. Reading: 308,608 entities at the highest. That covers buildings, deployables and everything else. Reading: 10,621 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is [US] Stevious 2x Mondays | Vanilla | 10/26 up, and how often does it stay up?
Check: connection. [US] Stevious 2x Mondays | Vanilla | 10/26 is online at this moment. By its reported uptime, the last restart was roughly 6 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
How is [US] Stevious 2x Mondays | Vanilla | 10/26 configured, and what rules are in force?
The name carries the rate: 2x gather on [US] Stevious 2x Mondays | Vanilla | 10/26. Group size, maximum: 12 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.
What map is [US] Stevious 2x Mondays | Vanilla | 10/26 on?
Size 3,950 and seed 268830268: the game generates the procedural map on [US] Stevious 2x Mondays | Vanilla | 10/26 from them. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.
How to join
How do you connect to [US] Stevious 2x Mondays | Vanilla | 10/26?
Press F1 in Rust and enter client.connect 64.40.8.14:28010. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://stevious.io/ is where its website sits.
