RUST METRICSFlight deck · live data
Data live Servers11,674 Players57,845 Populated3,415 Fresh wipes 3 h98 Scan5 min
‹ All servers91.229.114.24:28075
Online Full Queue Fresh wipe Wipe due No query

<color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>

Online NA · us5 91.229.114.24:28075 checked 13m ago

vanillamoddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 09:00 UTC
0 75 150 225 300 PAX 0 /300

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 38 SERVER FPS

Server fps

48 h low 18 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 155,718 ×1000

Entities

48 h range 135,896–168,013 · memory 5,238 MB
1239 ET SINCE RESTART 13:43

Uptime

13 h 43 min since its last restart, at the last reading
7-day average0peak 2
Rank#4,093top 18% · #684 in NA
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Memory5,238MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5211:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 42 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 17:09 UTC23d ago 2 – running 2
Thu 1 Oct, 18:38 UTC FW26d ago 2 held half 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?

At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 42 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

When does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> wipe?

Its rhythm cannot be told from the wipes of <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 days 17 hours ago.

Tag meanings

Which tags does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> carry, and what do they mean?

Tags published by <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp300 (Max players): Slots: 300; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $rus5 (Region code): Region code reading: us5; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): The server browser files it under North America; sc1 (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> appear in Rust Metrics lists and filters?

Rust Metrics lists featuring <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> hold among Rust servers?

Top 18% of all ranked servers: <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> takes #4,093 on seven-day player hours and #684 in North America.

What player count does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> carry?

0 of 300 slots are filled on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> right now. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 2 players, at 22:00 UTC over the last 48 hours.

Server

What location is <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> hosted in?

Reading: location. North America, by the NA tag, with region code us5, is where <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> lists itself. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 91.229.114.24:28075.

What Rust version is <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> on?

Reading: <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

Is performance on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> within range?

Reading: 53 server fps on average across the last 48 hours. It never dropped below 18. Check: entities. The peak was 168,013, counting buildings, deployables and the rest of the world. Memory peak: 14,770 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> up, and how often does it stay up?

<color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 13 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What rules does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> enforce, and what are its settings?

No gather rate appears in the name: <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: other players are not fought. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.

What map is <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> on?

Check: map. Procedural, size 4,500, seed 1337, generated by the game on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

Connection

What do you do to join <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?

Press F1 in Rust and enter client.connect 91.229.114.24:28075. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp300,ptrak,$rus5,v2635,^p,^v,NA,gmrust,cs168909,sc1,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp300
Max players Slots: 300.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$rus5
Region code Region code reading: us5.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America The server browser files it under North America.

Other

sc1
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.