RUST METRICSFlight deck · live data
Data live Servers11,700 Players44,565 Populated3,103 Fresh wipes 3 h103 Scan5 min
‹ All servers91.229.114.210:28015
Offline Full Queue Fresh wipe Wipe due No query

OFFSHORE 2X | Weekly | Under Development

Offline NA · us5 91.229.114.210:28015 checked 11d ago

2x weekly wipes moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,011top 59% · #1439 in NA
Last wipe24d agoweekly schedule
Next wipe3d 20hSun 1 Nov, 21:16 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 59% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 21:16 UTC, in 3d 20h. Its weekly schedule tag · low confidence

usual gap14.2 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Sun 1 Nov, 21:16 UTC3d 20h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 17hFW
  3. WPT 3Sun 8 Nov, 21:16 UTC10d 20h
  4. WPT 4Sun 15 Nov, 21:16 UTC17d 20h
  5. WPT 5Sun 22 Nov, 21:16 UTC24d 20h
  6. WPT 6Sun 29 Nov, 21:16 UTC31d 20h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 17hFW
  8. WPT 8Sun 6 Dec, 21:16 UTC38d 20h

The first 48 hours of its last wipes

Sun 4 OctSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 21:16 UTC24d ago 1 – running 0
Sun 20 Sep, 16:10 UTC38d ago 1 halved by day 1 14.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on OFFSHORE 2X | Weekly | Under Development when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.

How often does OFFSHORE 2X | Weekly | Under Development wipe, and when?

Its tag guides the prediction: too few of OFFSHORE 2X | Weekly | Under Development's wipes are on record to confirm its schedule. On Sunday 1 November at 21:16 UTC its next wipe is due. The world it runs now was made 24 days 3 hours ago. A weekly wipe schedule is published in its tags.

Lists and filters

Which tags does OFFSHORE 2X | Weekly | Under Development carry, and what do they mean?

These are the tags OFFSHORE 2X | Weekly | Under Development publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus5 (Region code): us5 is the region code on record; ^w (Weekly): Check: wipe cycle. Every week; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): Its browser listing: North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show OFFSHORE 2X | Weekly | Under Development?

These Rust Metrics lists carry OFFSHORE 2X | Weekly | Under Development: 2x Rust servers, checked live, Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

Player count

What position does OFFSHORE 2X | Weekly | Under Development hold among Rust servers?

Player hours over the last seven days put OFFSHORE 2X | Weekly | Under Development at #13,011, #1,439 in North America, in the top 59% of all ranked servers.

What player count does OFFSHORE 2X | Weekly | Under Development carry?

Reading for OFFSHORE 2X | Weekly | Under Development: offline at this moment; last seen 11 days 5 hours ago.

Server details

Where does OFFSHORE 2X | Weekly | Under Development sit?

North America is where OFFSHORE 2X | Weekly | Under Development lists itself under the NA tag; region code: us5. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 91.229.114.210:28015.

What Rust version is OFFSHORE 2X | Weekly | Under Development on?

Rust network protocol 2634 and build 167781 on Linux is the build OFFSHORE 2X | Weekly | Under Development runs. Matching protocol is required to join. Let Steam update your game.

How reliable is OFFSHORE 2X | Weekly | Under Development, and is it online now?

Reading: offline. OFFSHORE 2X | Weekly | Under Development last answered 11 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 19 September 2026.

Map and rules

How is OFFSHORE 2X | Weekly | Under Development configured, and what rules are in force?

Gather rate check: 2x. That comes from the name OFFSHORE 2X | Weekly | Under Development. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

Which map is live on OFFSHORE 2X | Weekly | Under Development?

From seed 1337, the game generates the procedural map on OFFSHORE 2X | Weekly | Under Development. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

Connection

How do you connect to OFFSHORE 2X | Weekly | Under Development?

Check: join. Open Rust, press F1, then enter client.connect 91.229.114.210:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/offshorenetwork.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2634,^z,^y,^w,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rus5
Region code us5 is the region code on record.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.