[US] Atlantis 2X, QOL, Loot+ no PTW
Online NA · us5 91.229.114.11:28015 checked 9m ago
Server instruments
last reading Thu 01:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 53 · below 20 is lag, below 10 is badEntities
48 h range 64,553–68,536 · memory 2,204 MBUptime
16 h 50 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 16hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 16hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:10 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 143/200
- 190/200
- 112/200
- 6/150
- 4/200
- 401/425
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on [US] Atlantis 2X, QOL, Loot+ no PTW?
The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 8 hours in.
What wipe timing does [US] Atlantis 2X, QOL, Loot+ no PTW follow?
Once a month [US] Atlantis 2X, QOL, Loot+ no PTW wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 27 days 8 hours ago the current world was made.
Lists and filters
How should you read the tags on [US] Atlantis 2X, QOL, Loot+ no PTW?
These are the tags [US] Atlantis 2X, QOL, Loot+ no PTW publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $rus5 (Region code): Region code reading: us5; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): North America is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show [US] Atlantis 2X, QOL, Loot+ no PTW?
On Rust Metrics, [US] Atlantis 2X, QOL, Loot+ no PTW sits in these lists: 2x Rust servers, checked live, Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Population
What position does [US] Atlantis 2X, QOL, Loot+ no PTW hold among Rust servers?
Top 35% of all ranked servers: [US] Atlantis 2X, QOL, Loot+ no PTW takes #7,862 on seven-day player hours and #1,144 in North America.
What is the population on [US] Atlantis 2X, QOL, Loot+ no PTW?
0 of 100 slots are filled on [US] Atlantis 2X, QOL, Loot+ no PTW right now. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 23:00 UTC, averaging 1 players at that hour.
Operator and location
Which location does [US] Atlantis 2X, QOL, Loot+ no PTW run from?
The NA tag puts [US] Atlantis 2X, QOL, Loot+ no PTW in North America, and its region code is us5. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 91.229.114.11:28015.
What Rust version is [US] Atlantis 2X, QOL, Loot+ no PTW on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by [US] Atlantis 2X, QOL, Loot+ no PTW. Matching protocol is required to join. Let Steam update your game.
Is performance on [US] Atlantis 2X, QOL, Loot+ no PTW within range?
Reading: 60 server fps on average across the last 48 hours. It never dropped below 53. Peak entity count: 68,536. Buildings, deployables and all else included. Memory peak: 2,505 MB. Expect lag when fps falls and entities climb.
Is [US] Atlantis 2X, QOL, Loot+ no PTW up, and how often does it stay up?
[US] Atlantis 2X, QOL, Loot+ no PTW reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 16 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
How is [US] Atlantis 2X, QOL, Loot+ no PTW configured, and what rules are in force?
The name carries the rate: 2x gather on [US] Atlantis 2X, QOL, Loot+ no PTW. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is [US] Atlantis 2X, QOL, Loot+ no PTW on?
Size 3,500 and seed 1964585104: the game generates the procedural map on [US] Atlantis 2X, QOL, Loot+ no PTW from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join [US] Atlantis 2X, QOL, Loot+ no PTW?
Press F1 in Rust and enter client.connect 91.229.114.11:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.