RUST METRICSFlight deck · live data
Data live Servers11,694 Players35,972 Populated2,914 Fresh wipes 3 h94 Scan5 min
‹ All servers90.188.4.171:23014
Online Full Queue Fresh wipe Wipe due No query

[X4] RUSTREAL

Online EA 90.188.4.171:23014 checked 8m ago

4x biweekly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 01:00 UTC
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 50 SERVER FPS

Server fps

48 h low 50 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 82,736 ×1000

Entities

48 h range 81,569–84,711 · memory 3,125 MB
1239 ET SINCE RESTART 6D 03H

Uptime

6 days 3 hours since its last restart, at the last reading
7-day average0peak 2
Rank#4,868top 22% · #371 in EA
Last wipe14d agobiweekly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Memory3,125MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75104:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers, top 66% in EA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

usual gap13.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 8.5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 15hFW
  2. WPT 2Wed 11 Nov, 14:41 UTC13d 11h
  3. WPT 3Wed 25 Nov, 14:41 UTC27d 11h
  4. WPT 4Thu 3 Dec, 19:00 UTC35d 15hFW
  5. WPT 5Wed 9 Dec, 14:41 UTC41d 11h

The first 48 hours of its last wipes

Wed 14 OctThu 1 OctWed 16 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 14:41 UTC14d ago 2 – running 0
Thu 1 Oct, 20:53 UTC FW27d ago 3 halved by day 5 12.7 days 1
Wed 16 Sep, 17:21 UTC42d ago 2 halved by day 12 15.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on [X4] RUSTREAL when wipe day comes?

An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 18 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 8.5 it fell below half when it didn't.

When does [X4] RUSTREAL wipe?

The prediction follows its tag, because too few of [X4] RUSTREAL's wipes are on record to confirm its schedule. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 14 days 12 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Lists and filters

How should you read the tags on [X4] RUSTREAL?

These are the tags [X4] RUSTREAL publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; EA (East Asia): Its browser listing: East Asia. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does [X4] RUSTREAL appear in Rust Metrics lists and filters?

These Rust Metrics lists carry [X4] RUSTREAL: Modded Rust servers, checked live. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Population

What position does [X4] RUSTREAL hold among Rust servers?

Ranked by seven-day player hours, [X4] RUSTREAL sits at #4,868 and #371 in Asia, inside the top 22%.

What player count does [X4] RUSTREAL carry?

Current headcount on [X4] RUSTREAL: 1 players, 100 slots available. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 0 players, at 14:00 UTC over the last 48 hours.

Server details

Where does [X4] RUSTREAL sit?

Reading: location. The EA tag puts [X4] RUSTREAL in Asia. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 90.188.4.171:23014.

What Rust version is [X4] RUSTREAL on?

Rust network protocol 2635 and build 168909 on Windows is the build [X4] RUSTREAL runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on [X4] RUSTREAL within range?

Reading: 50 server fps on average across the last 48 hours. It never dropped below 50. Check: entities. The peak was 84,711, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,767 MB. Expect lag when fps falls and entities climb.

What is the uptime on [X4] RUSTREAL, and is it online?

Reading: online. [X4] RUSTREAL answers right now. Reading: uptime. About 6 days 3 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

How is [X4] RUSTREAL configured, and what rules are in force?

The name carries the rate: 4x gather on [X4] RUSTREAL. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [X4] RUSTREAL?

Check: map. Procedural, size 3,750, seed 759964070, generated by the game on [X4] RUSTREAL. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto [X4] RUSTREAL?

To join: start Rust, press F1 and type client.connect 90.188.4.171:23014. Or press Launch Rust here and Steam opens the game and connects you. https://real.gamestores.app is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players 100 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Region

EA
East Asia Its browser listing: East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.