[SEA] Rust Manila 2x | Biweekly
Online EA 15.235.160.24:60404 checked 9m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
59% full 7-day avg7-day peakServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 77,207–141,741 · memory 3,702 MBUptime
10 h 39 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers, top 5% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 1hFW
- WPT 2Thu 12 Nov, 05:12 UTC13d 11h
- WPT 3Thu 26 Nov, 05:12 UTC27d 11h
- WPT 4Thu 3 Dec, 19:00 UTC35d 1hFW
- WPT 5Thu 10 Dec, 05:12 UTC41d 11h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 58, 41 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 05:12 UTC12h ago | – | – | running | 0 |
| Thu 15 Oct, 22:06 UTC13d ago | 58 | – | – | 8 |
| Thu 15 Oct, 04:53 UTC14d ago | 57 | – | 0.7 days | 0 |
| Thu 1 Oct, 18:45 UTC FW27d ago | 2 | held half | 13.4 days | 0 |
| Mon 21 Sep, 06:00 UTC38d ago | 3 | halved by day 1 | 10.5 days | 0 |
| Mon 14 Sep, 06:01 UTC45d ago | 1 | halved by day 2 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 48/115
- 6/140
- 3/100
- 1/20
- 3/100
- 3/50
Quick answers
from the figures on this pageReset cycle
What happens on [SEA] Rust Manila 2x | Biweekly when wipe day comes?
An average of 39 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 41 hours in. The crowd stayed above half that peak until the next wipe in 25% of its recent wipes. It fell below half by day 2 when it didn't.
When does [SEA] Rust Manila 2x | Biweekly wipe?
The prediction follows its tag, because too few of [SEA] Rust Manila 2x | Biweekly's wipes are on record to confirm its schedule. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 12 hours ago the current world was made. Its tags publish a wipe schedule of one wipe every two weeks.
Tag meanings
How should you read the tags on [SEA] Rust Manila 2x | Biweekly?
Tags published by [SEA] Rust Manila 2x | Biweekly, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): 150 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EA (East Asia): East Asia is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show [SEA] Rust Manila 2x | Biweekly?
These Rust Metrics lists carry [SEA] Rust Manila 2x | Biweekly: 2x Rust servers, checked live and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Gather rate: 2x; Players now: At least 50; Average players: 10+ on average.
Player count
Where does [SEA] Rust Manila 2x | Biweekly sit in the rankings?
Player hours over the last seven days put [SEA] Rust Manila 2x | Biweekly at #604, #25 in Asia, in the top 3% of all ranked servers.
What is the population on [SEA] Rust Manila 2x | Biweekly?
89 of 150 slots are filled on [SEA] Rust Manila 2x | Biweekly right now. Check: players over seven days. Average 24, peak 114. The last 48 hours peaked at 15:00 UTC, averaging 111 players at that hour.
Server details
What location is [SEA] Rust Manila 2x | Biweekly hosted in?
Reading: location. The EA tag puts [SEA] Rust Manila 2x | Biweekly in Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 15.235.160.24:60404.
What Rust version is [SEA] Rust Manila 2x | Biweekly on?
Rust network protocol 2635 and build 168909 on Linux is the build [SEA] Rust Manila 2x | Biweekly runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on [SEA] Rust Manila 2x | Biweekly within range?
Check: fps. Average 102 server fps over the last 48 hours, low of 60. Within range. Check: entities. The peak was 141,741, counting buildings, deployables and the rest of the world. Memory peak: 4,425 MB. What players call lag comes from low fps and an entity count on the rise.
Is [SEA] Rust Manila 2x | Biweekly up, and how often does it stay up?
[SEA] Rust Manila 2x | Biweekly reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 10 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What rules does [SEA] Rust Manila 2x | Biweekly enforce, and what are its settings?
Gather rate check: 2x. That comes from the name [SEA] Rust Manila 2x | Biweekly. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on [SEA] Rust Manila 2x | Biweekly?
Check: map. Procedural, size 3,800, seed 1337, generated by the game on [SEA] Rust Manila 2x | Biweekly. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Kabisera ng Pilipinas.
Join
How can you get onto [SEA] Rust Manila 2x | Biweekly?
To join: start Rust, press F1 and type client.connect 15.235.160.24:60404. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/X4DyXjt5S is where its website sits.