testserver
Offline EU 89.222.124.49:28015 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 87% in EU, and #521 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 10:00 UTC, in 6d 11h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 135/200
- 15/100
- 9/200
- 0/100
- 19/150
- 199/275
Quick answers
from the figures on this pageWipe schedule
How often does testserver wipe, and when?
An estimate from weekly: 7 days after its last wipe gives testserver's next wipe. Due on Wednesday 4 November at 10:00 UTC is its next wipe. 14 days 12 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Tags
How should you read the tags on testserver?
Tags published by testserver, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): 200 slots in total; ts3 (Group limit): You may team up with at most 3; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Its browser listing: Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show testserver?
These Rust Metrics lists carry testserver: EU Rust servers, checked, Modded Rust servers, checked live and Trio servers, group limit 3. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly.
Player count
Where does testserver sit in the rankings?
Ranked by seven-day player hours, testserver sits at #15,218 and #2,560 in Europe, inside the top 70%. Check: group rank. #521 among trio servers.
What player count does testserver carry?
Status for testserver: offline. Last seen 14 days 11 hours ago.
Server
Which location does testserver run from?
Reading: location. The EU tag puts testserver in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 89.222.124.49:28015.
What Rust version is testserver on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by testserver. Matching protocol is required to join. Let Steam update your game.
Is testserver up, and how often does it stay up?
testserver reports offline. The last reading came 14 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 14 October 2026, recorded by Rust Metrics.
Settings and map
What rules does testserver enforce, and what are its settings?
No gather rate appears in the name: testserver. Groups stop at 3 players. The label given is trio. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
How to join
How do you connect to testserver?
Check: join. Open Rust, press F1, then enter client.connect 89.222.124.49:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.