[Rust.kz] Test
Online EU 89.218.13.150:28015 checked 2h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 86 · below 20 is lag, below 10 is badEntities
48 h range 78,274–81,077 · memory 2,670 MBUptime
1 days 7 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 08:21 UTC, in 5d 12h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Tue 3 Nov, 08:21 UTC5d 12h
- WPT 2Thu 5 Nov, 19:00 UTC7d 23hFW
- WPT 3Tue 10 Nov, 08:21 UTC12d 12h
- WPT 4Tue 17 Nov, 08:21 UTC19d 12h
- WPT 5Tue 24 Nov, 08:21 UTC26d 12h
- WPT 6Tue 1 Dec, 08:21 UTC33d 12h
- WPT 7Thu 3 Dec, 19:00 UTC35d 23hFW
- WPT 8Tue 8 Dec, 08:21 UTC40d 12h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:21 UTC1d ago | – | – | running | 0 |
| Fri 23 Oct, 15:43 UTC5d ago | 0 | – | 3.7 days | 0 |
| Thu 22 Oct, 10:08 UTC6d ago | 3 | – | 1.2 days | 0 |
| Thu 15 Oct, 08:32 UTC13d ago | 4 | halved by day 3 | 7.1 days | 0 |
| Sat 10 Oct, 13:59 UTC18d ago | 1 | held half | 4.8 days | 0 |
| Fri 2 Oct, 16:19 UTC26d ago | 1 | halved by day 2 | 7.9 days | 0 |
| Thu 1 Oct, 17:51 UTC FW27d ago | 5 | – | 0.9 days | 4 |
| Wed 30 Sep, 06:07 UTC28d ago | 5 | – | 1.5 days | 0 |
| Thu 24 Sep, 06:11 UTC34d ago | 2 | halved by day 3 | 6 days | 0 |
| Fri 18 Sep, 14:16 UTC40d ago | 2 | halved by day 1 | 5.7 days | 2 |
| Thu 17 Sep, 13:04 UTC41d ago | 5 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 121/100
- 183/225
- 19/200
- 15/175
- 41/100
- 6/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on [Rust.kz] Test?
At their busiest, its recent wipes drew 2 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 33% of its recent wipes. When it didn't hold, by day 2.5 it fell below half.
When does [Rust.kz] Test wipe?
The prediction follows its tag, because too few of [Rust.kz] Test's wipes are on record to confirm its schedule. Due on Tuesday 3 November at 08:21 UTC is its next wipe. The world in play was created 35 hours ago. The tags state a wipe schedule of one wipe a week.
Tag meanings
How should you read the tags on [Rust.kz] Test?
Tags published by [Rust.kz] Test, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which operator is behind [Rust.kz] Test?
Most likely the same operator runs both: [Rust.kz] Test publishes a rust.kz hostname, and 1 other server we track does the same.
Where does [Rust.kz] Test appear in Rust Metrics lists and filters?
On Rust Metrics, [Rust.kz] Test sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Player count
What position does [Rust.kz] Test hold among Rust servers?
Player hours over the last seven days put [Rust.kz] Test at #6,921, #1,974 in Europe, in the top 31% of all ranked servers.
How full does [Rust.kz] Test get?
Current headcount on [Rust.kz] Test: 0 players, 10 slots available. Seven-day check: 0 players on average. Peak reading: 3. Average at the busiest hour was 3 players, at 18:00 UTC over the last 48 hours.
Server
Which location does [Rust.kz] Test run from?
Its EU tag places [Rust.kz] Test in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 89.218.13.150:28015.
What Rust version is [Rust.kz] Test on?
Rust network protocol 2635 and build 168909 on Linux is the build [Rust.kz] Test runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for [Rust.kz] Test?
Over the last 48 hours the average was 95 server fps; the floor was 86. Peak entity count: 81,077. Buildings, deployables and all else included. Reading: 2,806 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is [Rust.kz] Test, and is it online now?
[Rust.kz] Test reports online. Status: normal. By its reported uptime, the last restart was roughly 31 hours ago. Uptime for the last 7 full days: 22 of 168 hours, or 13%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on [Rust.kz] Test?
No gather rate appears in the name: [Rust.kz] Test. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
Which map is live on [Rust.kz] Test?
Size 3,650 and seed 1337: the game generates the procedural map on [Rust.kz] Test from them. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.
How to join
How can you get onto [Rust.kz] Test?
Check: join. Open Rust, press F1, then enter client.connect 89.218.13.150:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/STJwd78hZz.
