RUST METRICSFlight deck · live data
Data live Servers11,681 Players55,814 Populated3,378 Fresh wipes 3 h100 Scan5 min
‹ All servers89.218.13.144:28015
Online Full Queue Fresh wipe Wipe due No query

[Rust.kz] Classic

Online EU 89.218.13.144:28015 checked 12m ago

weekly wipes vanillaoxide
COM 1 · connect

Server instruments

last reading Wed 09:00 UTC
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 91 SERVER FPS

Server fps

48 h low 71 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 95,152 ×1000

Entities

48 h range 93,296–101,579 · memory 2,095 MB
1239 ET SINCE RESTART 04:56

Uptime

4 h 56 min since its last restart, at the last reading
7-day average12peak 72
Rank#843top 4% · #371 in EU
Last wipe5d agoweekly schedule
Next wipe1d 4hThu 29 Oct, 14:28 UTC
Memory2,095MB48 h peak 31 players
REC 1

Players

AveragePeak
01020304011:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers, top 13% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 14:28 UTC, in 1d 4h. Every Thursday at 14:28 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak49players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. WPT 1Thu 29 Oct, 14:28 UTC1d 4h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 8hFW
  3. WPT 3Thu 12 Nov, 14:28 UTC15d 4h
  4. WPT 4Thu 19 Nov, 14:28 UTC22d 4h
  5. WPT 5Thu 26 Nov, 14:28 UTC29d 4h
  6. WPT 6Thu 3 Dec, 19:00 UTC36d 8hFW
  7. WPT 7Thu 10 Dec, 14:28 UTC43d 4h

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 72, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 14:28 UTC5d ago 72 – running 3
Thu 15 Oct, 14:28 UTC12d ago 39 halved by day 3 7 days 10
Thu 8 Oct, 14:28 UTC19d ago 37 halved by day 4 7 days 10
Thu 1 Oct, 17:54 UTC FW26d ago 29 halved by day 4 6.9 days 3
Thu 24 Sep, 14:32 UTC33d ago 52 halved by day 4 7.1 days 5
Thu 17 Sep, 14:28 UTC40d ago 49 halved by day 4 7 days 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on [Rust.kz] Classic?

An average of 49 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 2 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 4 when it didn't.

What wipe timing does [Rust.kz] Classic follow?

The wipe rhythm of [Rust.kz] Classic is every Thursday at 14:28 UTC. Thursday 29 October at 14:28 UTC is when its next wipe is due. The world it runs now was made 5 days 19 hours ago. Its tags carry a weekly wipe schedule.

Tags

How should you read the tags on [Rust.kz] Classic?

Tags published by [Rust.kz] Classic, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Plugin framework in use: Oxide (uMod); EU (Europe): Its browser listing: Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Who is in charge of [Rust.kz] Classic?

A rust.kz hostname comes from [Rust.kz] Classic; 1 other server we track publishes one too, so the same operator most likely runs them.

Which lists and filters on Rust Metrics show [Rust.kz] Classic?

These Rust Metrics lists carry [Rust.kz] Classic: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Average players: 10+ on average.

Population

What position does [Rust.kz] Classic hold among Rust servers?

Player hours over the last seven days put [Rust.kz] Classic at #843, #371 in Europe, in the top 4% of all ranked servers.

What is the population on [Rust.kz] Classic?

0 of 500 slots are filled on [Rust.kz] Classic right now. Check: players over seven days. Average 12, peak 72. The last 48 hours peaked at 11:00 UTC, averaging 28 players at that hour.

Operator and location

What location is [Rust.kz] Classic hosted in?

[Rust.kz] Classic gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 89.218.13.144:28015.

What Rust version is [Rust.kz] Classic on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by [Rust.kz] Classic. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for [Rust.kz] Classic?

Check: fps. Average 92 server fps over the last 48 hours, low of 71. Within range. Check: entities. The peak was 101,579, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,366 MB. What players call lag comes from low fps and an entity count on the rise.

Is [Rust.kz] Classic up, and how often does it stay up?

Reading: online. [Rust.kz] Classic answers right now. Check: restart. The uptime it reports puts the last restart about 4 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What settings and rules apply on [Rust.kz] Classic?

No gather rate appears in the name: [Rust.kz] Classic. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [Rust.kz] Classic?

Check: map. Procedural, size 3,650, seed 1337, generated by the game on [Rust.kz] Classic. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.

Join

How do you connect to [Rust.kz] Classic?

Press F1 in Rust and enter client.connect 89.218.13.144:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/STJwd78hZz is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o

Game

gmvanilla
Game mode The mode is vanilla survival.
mp500
Max players The server holds 500 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.