Mr. Blue Debug
Offline NA 89.190.143.205:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 9h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 9hFW
- WPT 2Fri 6 Nov, 08:12 UTC6d 23h
- WPT 3Fri 20 Nov, 08:12 UTC20d 23h
- WPT 4Thu 3 Dec, 19:00 UTC34d 9hFW
- WPT 5Fri 4 Dec, 08:12 UTC34d 23h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 39 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 08:12 UTC35d ago | 2 | – | running | 1 |
| Tue 22 Sep, 11:58 UTC37d ago | 2 | held half | 2.8 days | 0 |
| Mon 21 Sep, 04:33 UTC39d ago | 2 | – | 1.3 days | 1 |
| Sun 20 Sep, 08:55 UTC40d ago | 1 | – | 0.8 days | 1 |
| Thu 17 Sep, 05:28 UTC43d ago | 1 | held half | 3.1 days | 0 |
| Tue 15 Sep, 23:40 UTC44d ago | 1 | – | 1.2 days | 0 |
| Mon 14 Sep, 05:50 UTC46d ago | 1 | – | 1.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 15/100
- 173/225
- 315/350
- 74/200
- 7/100
- 21/200
Quick answers
from the figures on this pageWipe timing
What happens on Mr. Blue Debug when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 39 hours in. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
When does Mr. Blue Debug wipe?
The prediction follows its tag, because too few of Mr. Blue Debug's wipes are on record to confirm its schedule. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 35 days 14 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.
Tags
Which tags does Mr. Blue Debug carry, and what do they mean?
Tags published by Mr. Blue Debug, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts100 (Group limit): Team cap: 100; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^t (Tutorial on): The Facepunch tutorial is open to new players here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): North America is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Mr. Blue Debug?
These Rust Metrics lists carry Mr. Blue Debug: Rust tutorial servers, Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population
Where does Mr. Blue Debug sit in the rankings?
Ranked by seven-day player hours, Mr. Blue Debug sits at #15,927 and #1,584 in North America, inside the top 69%.
How full does Mr. Blue Debug get?
Mr. Blue Debug is not responding; status offline, last seen 28 days 5 hours ago.
Server
What location is Mr. Blue Debug hosted in?
Mr. Blue Debug gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 89.190.143.205:28015.
What Rust version is Mr. Blue Debug on?
Rust network protocol 2633 and build 165217 on Windows is the build Mr. Blue Debug runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Mr. Blue Debug, and is it online?
Reading: offline. Mr. Blue Debug last answered 28 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is Mr. Blue Debug configured, and what rules are in force?
No gather rate appears in the name: Mr. Blue Debug. The cap on groups is 100 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.
How to join
What do you do to join Mr. Blue Debug?
To join: start Rust, press F1 and type client.connect 89.190.143.205:28015. Or press Launch Rust here and Steam opens the game and connects you.