RUST METRICSFlight deck · live data
Data live Servers11,634 Players56,179 Populated3,213 Fresh wipes 3 h137 Scan5 min
‹ All servers89.190.143.205:28015
Offline Full Queue Fresh wipe Wipe due No query

Mr. Blue Debug

Offline NA 89.190.143.205:28015 checked 28d ago

biweekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,927top 69% · #1584 in NA
Last wipe35d agobiweekly schedule
Next wipe6d 9hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 69% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 9h. The force wipe · high confidence

usual gap1.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 9hFW
  2. WPT 2Fri 6 Nov, 08:12 UTC6d 23h
  3. WPT 3Fri 20 Nov, 08:12 UTC20d 23h
  4. WPT 4Thu 3 Dec, 19:00 UTC34d 9hFW
  5. WPT 5Fri 4 Dec, 08:12 UTC34d 23h

The first 48 hours of its last wipes

Fri 25 SepTue 22 SepMon 21 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 39 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 08:12 UTC35d ago 2 – running 1
Tue 22 Sep, 11:58 UTC37d ago 2 held half 2.8 days 0
Mon 21 Sep, 04:33 UTC39d ago 2 – 1.3 days 1
Sun 20 Sep, 08:55 UTC40d ago 1 – 0.8 days 1
Thu 17 Sep, 05:28 UTC43d ago 1 held half 3.1 days 0
Tue 15 Sep, 23:40 UTC44d ago 1 – 1.2 days 0
Mon 14 Sep, 05:50 UTC46d ago 1 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Mr. Blue Debug when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 39 hours in. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

When does Mr. Blue Debug wipe?

The prediction follows its tag, because too few of Mr. Blue Debug's wipes are on record to confirm its schedule. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 35 days 14 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.

Tags

Which tags does Mr. Blue Debug carry, and what do they mean?

Tags published by Mr. Blue Debug, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts100 (Group limit): Team cap: 100; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^t (Tutorial on): The Facepunch tutorial is open to new players here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): North America is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Mr. Blue Debug?

These Rust Metrics lists carry Mr. Blue Debug: Rust tutorial servers, Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Population

Where does Mr. Blue Debug sit in the rankings?

Ranked by seven-day player hours, Mr. Blue Debug sits at #15,927 and #1,584 in North America, inside the top 69%.

How full does Mr. Blue Debug get?

Mr. Blue Debug is not responding; status offline, last seen 28 days 5 hours ago.

Server

What location is Mr. Blue Debug hosted in?

Mr. Blue Debug gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 89.190.143.205:28015.

What Rust version is Mr. Blue Debug on?

Rust network protocol 2633 and build 165217 on Windows is the build Mr. Blue Debug runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Mr. Blue Debug, and is it online?

Reading: offline. Mr. Blue Debug last answered 28 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

How is Mr. Blue Debug configured, and what rules are in force?

No gather rate appears in the name: Mr. Blue Debug. The cap on groups is 100 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.

How to join

What do you do to join Mr. Blue Debug?

To join: start Rust, press F1 and type client.connect 89.190.143.205:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,^b,^v,NA,^t,gmrust,cs165217,ts100,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players The server holds 2 slots.
ts100
Group limit Team cap: 100.
v2633
Protocol Match the game version: protocol 2633 is required.
cs165217
Build Build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Gameplay

^t
Tutorial on The Facepunch tutorial is open to new players here.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.