TEAM PROJECT
Offline EU 89.105.208.146:28015 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 3 November, 18:39 UTC, in 4d 17h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/100
- 30/100
- 25/50
- 5/200
- 0/150
- 5/200
Quick answers
from the figures on this pageWipe schedule
How often does TEAM PROJECT wipe, and when?
From weekly: 7 days after its last wipe, the next wipe of TEAM PROJECT is an estimate. Tuesday 3 November at 18:39 UTC is when its next wipe is due. The world in play was created 37 days 6 hours ago. The tags state a wipe schedule of one wipe a week.
Tags
How should you read the tags on TEAM PROJECT?
Tags published by TEAM PROJECT, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp150 (Max players): 150 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^w (Weekly): It wipes each week; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^i (Battlefield): Check: mode. Battlefield, with kits and high rates for quick fights; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show TEAM PROJECT?
On Rust Metrics, TEAM PROJECT sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Rust battlefield servers: check the readings. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Population
Where does TEAM PROJECT sit in the rankings?
Player hours over the last seven days put TEAM PROJECT at #16,418, #2,568 in Europe, in the top 71% of all ranked servers.
How full does TEAM PROJECT get?
Reading for TEAM PROJECT: offline at this moment; last seen 34 days 9 hours ago.
Server
Which location does TEAM PROJECT run from?
Its EU tag places TEAM PROJECT in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 89.105.208.146:28015.
What Rust version is TEAM PROJECT on?
Reading: TEAM PROJECT, Rust network protocol 2633 and build 165217, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is TEAM PROJECT up, and how often does it stay up?
TEAM PROJECT reports offline. The last reading came 34 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 24 September 2026.
Settings and map
What settings and rules apply on TEAM PROJECT?
Reading the name gives no gather rate for TEAM PROJECT. 8 players per group, the default value. The mode is battlefield. Note the following: high rates and kits for fast PvP. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
Connection
What do you do to join TEAM PROJECT?
Press F1 in Rust and enter client.connect 89.105.208.146:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.