TEAM PROJECT
Offline EU 89.105.200.145:28015 checked 32d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 27 October, 18:39 UTC, in 6m. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 7/100
- 373/365
- 129/165
- 13/200
- 29/150
- 22/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does TEAM PROJECT follow?
An estimate from weekly: 7 days after its last wipe gives TEAM PROJECT's next wipe. On Tuesday 27 October at 18:39 UTC its next wipe is due. The world in play was created 34 days 23 hours ago. A weekly wipe schedule is published in its tags.
Tag meanings
Which tags does TEAM PROJECT carry, and what do they mean?
These are the tags TEAM PROJECT publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^i (Battlefield): Check: mode. Battlefield, with kits and high rates for quick fights; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Europe is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show TEAM PROJECT?
Rust Metrics lists featuring TEAM PROJECT: EU Rust servers, checked, Modded Rust servers, checked live and Rust battlefield servers: check the readings. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player count
Where does TEAM PROJECT sit in the rankings?
Ranked by seven-day player hours, TEAM PROJECT sits at #15,871 and #2,537 in Europe, inside the top 71%.
What player count does TEAM PROJECT carry?
TEAM PROJECT is not responding; status offline, last seen 32 days 23 hours ago.
Operator and location
What location is TEAM PROJECT hosted in?
TEAM PROJECT gives Europe as its location, with the EU tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 89.105.200.145:28015.
What Rust version is TEAM PROJECT on?
Rust network protocol 2633 and build 165217 on Linux is the build TEAM PROJECT runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on TEAM PROJECT, and is it online?
Check: connection. TEAM PROJECT is offline at this moment. Last contact was 32 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 24 September 2026, recorded by Rust Metrics.
Map and rules
How is TEAM PROJECT configured, and what rules are in force?
Check: gather rate. The name TEAM PROJECT does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is battlefield. Note the following: quick PvP, kits and rates set high. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
How to join
How do you connect to TEAM PROJECT?
Check: join. Open Rust, press F1, then enter client.connect 89.105.200.145:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.