RUST METRICSFlight deck · live data
Data live Servers11,826 Players80,135 Populated3,731 Fresh wipes 3 h265 Scan5 min
‹ All servers89.105.200.135:28015
Offline Full Queue Fresh wipe Wipe due No query

TEAM PROJECT

Offline EU 89.105.200.135:28015 checked 32d ago

weekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 38 75 112 150 PAX 0 /150

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,840top 72% · #2572 in EU
Last wipe36d agoweekly schedule
Next wipe5d 4hTue 3 Nov, 18:39 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep28 Sep30 Sep3 Oct

Top 72% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 18:39 UTC, in 5d 4h. Its weekly schedule tag · low confidence

Coming wipes

  1. WPT 1Tue 3 Nov, 18:39 UTC5d 4h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 4hFW
  3. WPT 3Tue 10 Nov, 18:39 UTC12d 4h
  4. WPT 4Tue 17 Nov, 18:39 UTC19d 4h
  5. WPT 5Tue 24 Nov, 18:39 UTC26d 4h
  6. WPT 6Tue 1 Dec, 18:39 UTC33d 4h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 4hFW
  8. WPT 8Tue 8 Dec, 18:39 UTC40d 4h

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 18:39 UTC36d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does TEAM PROJECT wipe, and when?

Its tag guides the prediction: too few of TEAM PROJECT's wipes are on record to confirm its schedule. Tuesday 3 November at 18:39 UTC is when its next wipe is due. The world it runs now was made 36 days 19 hours ago. A weekly wipe schedule is published in its tags.

Tag meanings

Which tags does TEAM PROJECT carry, and what do they mean?

These are the tags TEAM PROJECT publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp150 (Max players): Slots: 150; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^i (Battlefield): Kits and high rates feed fast PvP here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Its browser listing: Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does TEAM PROJECT appear in Rust Metrics lists and filters?

On Rust Metrics, TEAM PROJECT sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Rust battlefield servers: check the readings. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Population

Where does TEAM PROJECT sit in the rankings?

Top 72% of all ranked servers: TEAM PROJECT takes #16,840 on seven-day player hours and #2,572 in Europe.

What player count does TEAM PROJECT carry?

Status for TEAM PROJECT: offline. Last seen 32 days 20 hours ago.

Server

Which location does TEAM PROJECT run from?

Its EU tag places TEAM PROJECT in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 89.105.200.135:28015.

What Rust version is TEAM PROJECT on?

Reading: TEAM PROJECT, Rust network protocol 2633 and build 165217, Linux. To get in, your game needs the same protocol; Steam applies the update.

Is TEAM PROJECT up, and how often does it stay up?

Check: connection. TEAM PROJECT is offline at this moment. Last contact was 32 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 16 September 2026.

Settings and map

What rules does TEAM PROJECT enforce, and what are its settings?

No gather rate appears in the name: TEAM PROJECT. 8 players per group, the default value. battlefield, kits and high rates drive fast PvP — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.

How to join

How can you get onto TEAM PROJECT?

Press F1 in Rust and enter client.connect 89.105.200.135:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp150
Max players Slots: 150.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Protocol 2633: join only on the same game version.
cs165217
Build The server runs game build 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^i
Battlefield Kits and high rates feed fast PvP here.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

EU
Europe Its browser listing: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.