TEAM PROJECT
Offline EU 89.105.200.135:28015 checked 32d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 18:39 UTC, in 5d 4h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Tue 3 Nov, 18:39 UTC5d 4h
- WPT 2Thu 5 Nov, 19:00 UTC7d 4hFW
- WPT 3Tue 10 Nov, 18:39 UTC12d 4h
- WPT 4Tue 17 Nov, 18:39 UTC19d 4h
- WPT 5Tue 24 Nov, 18:39 UTC26d 4h
- WPT 6Tue 1 Dec, 18:39 UTC33d 4h
- WPT 7Thu 3 Dec, 19:00 UTC35d 4hFW
- WPT 8Tue 8 Dec, 18:39 UTC40d 4h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 18:39 UTC36d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/100
- 269/295
- 138/185
- 20/200
- 10/150
- 8/200
Quick answers
from the figures on this pageReset cycle
How often does TEAM PROJECT wipe, and when?
Its tag guides the prediction: too few of TEAM PROJECT's wipes are on record to confirm its schedule. Tuesday 3 November at 18:39 UTC is when its next wipe is due. The world it runs now was made 36 days 19 hours ago. A weekly wipe schedule is published in its tags.
Tag meanings
Which tags does TEAM PROJECT carry, and what do they mean?
These are the tags TEAM PROJECT publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp150 (Max players): Slots: 150; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^i (Battlefield): Kits and high rates feed fast PvP here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Its browser listing: Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TEAM PROJECT appear in Rust Metrics lists and filters?
On Rust Metrics, TEAM PROJECT sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Rust battlefield servers: check the readings. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Population
Where does TEAM PROJECT sit in the rankings?
Top 72% of all ranked servers: TEAM PROJECT takes #16,840 on seven-day player hours and #2,572 in Europe.
What player count does TEAM PROJECT carry?
Status for TEAM PROJECT: offline. Last seen 32 days 20 hours ago.
Server
Which location does TEAM PROJECT run from?
Its EU tag places TEAM PROJECT in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 89.105.200.135:28015.
What Rust version is TEAM PROJECT on?
Reading: TEAM PROJECT, Rust network protocol 2633 and build 165217, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is TEAM PROJECT up, and how often does it stay up?
Check: connection. TEAM PROJECT is offline at this moment. Last contact was 32 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 16 September 2026.
Settings and map
What rules does TEAM PROJECT enforce, and what are its settings?
No gather rate appears in the name: TEAM PROJECT. 8 players per group, the default value. battlefield, kits and high rates drive fast PvP — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.
How to join
How can you get onto TEAM PROJECT?
Press F1 in Rust and enter client.connect 89.105.200.135:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.