TEAM PROJECT
Offline EU 89.105.199.215:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Sunday 1 November, 08:43 UTC, in 2d 12h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/100
- 215/240
- 123/140
- 12/200
- 7/150
- 7/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does TEAM PROJECT follow?
The estimate for TEAM PROJECT's next wipe comes from weekly: 7 days after its last wipe. Due on Sunday 1 November at 08:43 UTC is its next wipe. 39 days 11 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Tags
How should you read the tags on TEAM PROJECT?
Tags published by TEAM PROJECT, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp150 (Max players): Slots: 150; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^i (Battlefield): Kits and high rates feed fast PvP here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Its browser listing: Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TEAM PROJECT appear in Rust Metrics lists and filters?
Rust Metrics lists featuring TEAM PROJECT: EU Rust servers, checked, Modded Rust servers, checked live and Rust battlefield servers: check the readings. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Occupancy
What position does TEAM PROJECT hold among Rust servers?
Player hours over the last seven days put TEAM PROJECT at #15,481, #2,534 in Europe, in the top – of all ranked servers.
How full does TEAM PROJECT get?
Status for TEAM PROJECT: offline. Last seen 39 days 10 hours ago.
Server
Where does TEAM PROJECT sit?
Reading: location. The EU tag puts TEAM PROJECT in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 89.105.199.215:28015.
What Rust version is TEAM PROJECT on?
Reading: TEAM PROJECT, Rust network protocol 2633 and build 164530, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on TEAM PROJECT, and is it online?
TEAM PROJECT reports offline. The last reading came 39 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 20 September 2026.
Rules and settings
What rules does TEAM PROJECT enforce, and what are its settings?
Check: gather rate. The name TEAM PROJECT does not state one. The group cap is 8 players, which is the default in the game. The mode is battlefield. Note the following: high rates and kits for fast PvP. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
What map is TEAM PROJECT on?
The game generates a procedural map for TEAM PROJECT.
How to join
How do you connect to TEAM PROJECT?
Check: join. Open Rust, press F1, then enter client.connect 89.105.199.215:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.