RUST METRICSFlight deck · live data
Data live Servers11,866 Players96,383 Populated4,096 Fresh wipes 3 h157 Scan5 min
‹ All servers89.105.199.210:28015
Offline Full Queue Fresh wipe Wipe due No query

TEAM PROJECT

Offline EU 89.105.199.210:28015 checked 33d ago

weekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 38 75 112 150 PAX 0 /150

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,478top 71% · #2515 in EU
Last wipe33d agoweekly schedule
Next wipe1d 0hWed 28 Oct, 18:57 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep24 Sep25 Sep27 Sep28 Sep30 Sep

Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Wednesday 28 October, 18:57 UTC, in 1d 0h. Its weekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Wed 28 Oct, 18:57 UTC1d 0h
  2. WPT 2Wed 4 Nov, 18:57 UTC8d 0h
  3. WPT 3Thu 5 Nov, 19:00 UTC9d 0hFW
  4. WPT 4Wed 11 Nov, 18:57 UTC15d 0h
  5. WPT 5Wed 18 Nov, 18:57 UTC22d 0h
  6. WPT 6Wed 25 Nov, 18:57 UTC29d 0h
  7. WPT 7Wed 2 Dec, 18:57 UTC36d 0h
  8. WPT 8Thu 3 Dec, 19:00 UTC37d 0hFW

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 23 Sep, 18:57 UTC33d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on TEAM PROJECT when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe.

How often does TEAM PROJECT wipe, and when?

Its tag guides the prediction: too few of TEAM PROJECT's wipes are on record to confirm its schedule. On Wednesday 28 October at 18:57 UTC its next wipe is due. The world it runs now was made 33 days 23 hours ago. A weekly wipe schedule is published in its tags.

Tag meanings

Which tags does TEAM PROJECT carry, and what do they mean?

These are the tags TEAM PROJECT publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^i (Battlefield): Check: mode. Battlefield, with kits and high rates for quick fights; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Europe is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does TEAM PROJECT appear in Rust Metrics lists and filters?

On Rust Metrics, TEAM PROJECT sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Rust battlefield servers: check the readings. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Occupancy

What position does TEAM PROJECT hold among Rust servers?

Top 71% of all ranked servers: TEAM PROJECT takes #15,478 on seven-day player hours and #2,515 in Europe.

What player count does TEAM PROJECT carry?

TEAM PROJECT is not responding; status offline, last seen 33 days 23 hours ago.

Operator and location

What location is TEAM PROJECT hosted in?

TEAM PROJECT gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 89.105.199.210:28015.

What Rust version is TEAM PROJECT on?

Rust network protocol 2633 and build 165217 on Linux is the build TEAM PROJECT runs. Check: protocol. To join, your game must match; Steam handles the update.

Is TEAM PROJECT up, and how often does it stay up?

TEAM PROJECT reports offline. The last reading came 33 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 22 September 2026.

Map and rules

What settings and rules apply on TEAM PROJECT?

Reading the name gives no gather rate for TEAM PROJECT. The group cap is 8 players, which is the default in the game. The mode is battlefield. Note the following: quick PvP, kits and rates set high. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.

Connection

How do you connect to TEAM PROJECT?

Check: join. Open Rust, press F1, then enter client.connect 89.105.199.210:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp150
Max players The server holds 150 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build Game build reading: 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Gameplay

^i
Battlefield Check: mode. Battlefield, with kits and high rates for quick fights.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.