TEAM PROJECT
Offline EU 89.105.199.210:28015 checked 33d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 28 October, 18:57 UTC, in 1d 0h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Wed 28 Oct, 18:57 UTC1d 0h
- WPT 2Wed 4 Nov, 18:57 UTC8d 0h
- WPT 3Thu 5 Nov, 19:00 UTC9d 0hFW
- WPT 4Wed 11 Nov, 18:57 UTC15d 0h
- WPT 5Wed 18 Nov, 18:57 UTC22d 0h
- WPT 6Wed 25 Nov, 18:57 UTC29d 0h
- WPT 7Wed 2 Dec, 18:57 UTC36d 0h
- WPT 8Thu 3 Dec, 19:00 UTC37d 0hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 18:57 UTC33d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 7/100
- 373/365
- 129/165
- 13/200
- 29/150
- 22/200
Quick answers
from the figures on this pageWipe timing
What happens on TEAM PROJECT when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe.
How often does TEAM PROJECT wipe, and when?
Its tag guides the prediction: too few of TEAM PROJECT's wipes are on record to confirm its schedule. On Wednesday 28 October at 18:57 UTC its next wipe is due. The world it runs now was made 33 days 23 hours ago. A weekly wipe schedule is published in its tags.
Tag meanings
Which tags does TEAM PROJECT carry, and what do they mean?
These are the tags TEAM PROJECT publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^i (Battlefield): Check: mode. Battlefield, with kits and high rates for quick fights; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Europe is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does TEAM PROJECT appear in Rust Metrics lists and filters?
On Rust Metrics, TEAM PROJECT sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Rust battlefield servers: check the readings. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Occupancy
What position does TEAM PROJECT hold among Rust servers?
Top 71% of all ranked servers: TEAM PROJECT takes #15,478 on seven-day player hours and #2,515 in Europe.
What player count does TEAM PROJECT carry?
TEAM PROJECT is not responding; status offline, last seen 33 days 23 hours ago.
Operator and location
What location is TEAM PROJECT hosted in?
TEAM PROJECT gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 89.105.199.210:28015.
What Rust version is TEAM PROJECT on?
Rust network protocol 2633 and build 165217 on Linux is the build TEAM PROJECT runs. Check: protocol. To join, your game must match; Steam handles the update.
Is TEAM PROJECT up, and how often does it stay up?
TEAM PROJECT reports offline. The last reading came 33 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 22 September 2026.
Map and rules
What settings and rules apply on TEAM PROJECT?
Reading the name gives no gather rate for TEAM PROJECT. The group cap is 8 players, which is the default in the game. The mode is battlefield. Note the following: quick PvP, kits and rates set high. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.
Connection
How do you connect to TEAM PROJECT?
Check: join. Open Rust, press F1, then enter client.connect 89.105.199.210:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.