TEAM PROJECT
Online EU 87.117.33.33:28015 checked 9m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 18:11 UTC, in 1d 8h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 18:11 UTC1d 8h
- WPT 2Thu 5 Nov, 19:00 UTC7d 9hFW
- WPT 3Fri 6 Nov, 18:11 UTC8d 8h
- WPT 4Fri 13 Nov, 18:11 UTC15d 8h
- WPT 5Fri 20 Nov, 18:11 UTC22d 8h
- WPT 6Fri 27 Nov, 18:11 UTC29d 8h
- WPT 7Thu 3 Dec, 19:00 UTC35d 9hFW
- WPT 8Fri 4 Dec, 18:11 UTC36d 8h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 18:11 UTC5d ago | 1 | – | running | 0 |
| Wed 14 Oct, 16:46 UTC14d ago | 1 | held half | 9.1 days | 1 |
| Sun 4 Oct, 16:50 UTC24d ago | 0 | – | 10 days | 1 |
| Tue 22 Sep, 18:39 UTC36d ago | 1 | halved by day 3 | 11.9 days | 0 |
| Sun 20 Sep, 08:43 UTC39d ago | 0 | – | 2.4 days | 1 |
| Sun 13 Sep, 19:56 UTC45d ago | 0 | – | 6.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/100
- 222/210
- 69/95
- 30/200
- 6/200
- 5/250
Quick answers
from the figures on this pageReset cycle
What happens on TEAM PROJECT when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. When it didn't hold, by day 3 it fell below half.
How often does TEAM PROJECT wipe, and when?
Its tag guides the prediction: too few of TEAM PROJECT's wipes are on record to confirm its schedule. On Friday 30 October at 18:11 UTC its next wipe is due. 5 days 15 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Tags
How should you read the tags on TEAM PROJECT?
These are the tags TEAM PROJECT publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp150 (Max players): Slots: 150; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^i (Battlefield): Fast PvP served by kits and boosted rates; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show TEAM PROJECT?
On Rust Metrics, TEAM PROJECT sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Rust battlefield servers: check the readings. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Player count
Where does TEAM PROJECT sit in the rankings?
Player hours over the last seven days put TEAM PROJECT at #14,527, #2,488 in Europe, in the top 65% of all ranked servers.
What is the population on TEAM PROJECT?
Current headcount on TEAM PROJECT: 0 players, 150 slots available. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 08:00 UTC, 0 players on average.
Server
Which location does TEAM PROJECT run from?
TEAM PROJECT gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 87.117.33.33:28015.
What Rust version is TEAM PROJECT on?
Reading: TEAM PROJECT, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is TEAM PROJECT up, and how often does it stay up?
TEAM PROJECT reports online. Status: normal. Uptime for the last 7 full days: 1 of 168 hours, or 1%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on TEAM PROJECT?
Check: gather rate. The name TEAM PROJECT does not state one. 8 players per group, the default value. The mode is battlefield. Note the following: high rates and kits for fast PvP. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on TEAM PROJECT?
From seed 1337, the game generates the procedural map on TEAM PROJECT. Its size is 1,750. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.
Join
How can you get onto TEAM PROJECT?
Check: join. Open Rust, press F1, then enter client.connect 87.117.33.33:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.