ИРКУТСК | BAIKALLOOT | PVE
Online 85.234.116.61:5000 checked 13m ago
Server instruments
last reading Fri 02:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 74 · below 20 is lag, below 10 is badEntities
48 h range 54,587–67,060 · memory 3,213 MBUptime
20 h 56 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 14h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 14hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 14hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 10:13 UTC12d ago | 1 | – | running | 1 |
| Sun 11 Oct, 15:03 UTC18d ago | 1 | – | 5.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/200
- 14/200
- 3/140
- 15/100
- 4/150
- 2/75
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on ИРКУТСК | BAIKALLOOT | PVE?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 7 hours in.
How often does ИРКУТСК | BAIKALLOOT | PVE wipe, and when?
Once a month ИРКУТСК | BAIKALLOOT | PVE wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 12 days 17 hours ago. A monthly wipe schedule is published in its tags.
Tags
Which tags does ИРКУТСК | BAIKALLOOT | PVE carry, and what do they mean?
Tags published by ИРКУТСК | BAIKALLOOT | PVE, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does ИРКУТСК | BAIKALLOOT | PVE appear in Rust Metrics lists and filters?
On Rust Metrics, ИРКУТСК | BAIKALLOOT | PVE sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Population
What position does ИРКУТСК | BAIKALLOOT | PVE hold among Rust servers?
Player hours over seven days put ИРКУТСК | BAIKALLOOT | PVE at #6,656, in the top 30% of all ranked servers.
How full does ИРКУТСК | BAIKALLOOT | PVE get?
0 of 200 slots are filled on ИРКУТСК | BAIKALLOOT | PVE right now. Seven-day check: 0 players on average. Peak reading: 3. Check: 48-hour peak. 01:00 UTC, 1 players on average.
Server
What location is ИРКУТСК | BAIKALLOOT | PVE hosted in?
The name of ИРКУТСК | BAIKALLOOT | PVE points to Europe, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 85.234.116.61:5000.
What Rust version is ИРКУТСК | BAIKALLOOT | PVE on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by ИРКУТСК | BAIKALLOOT | PVE. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for ИРКУТСК | BAIKALLOOT | PVE?
Reading: 124 server fps on average across the last 48 hours. It never dropped below 74. Check: entities. The peak was 67,060, counting buildings, deployables and the rest of the world. Reading: 3,213 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is ИРКУТСК | BAIKALLOOT | PVE up, and how often does it stay up?
ИРКУТСК | BAIKALLOOT | PVE reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 20 hours ago. Uptime for the last 7 full days: 135 of 168 hours, or 80%. The first sighting on Rust Metrics was 11 October 2026.
Settings and map
What settings and rules apply on ИРКУТСК | BAIKALLOOT | PVE?
Check: gather rate. The name ИРКУТСК | BAIKALLOOT | PVE does not state one. The group cap is 8 players, which is the default in the game. pve, fighting between players is off — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is ИРКУТСК | BAIKALLOOT | PVE on?
From seed 471471404, the game generates the procedural map on ИРКУТСК | BAIKALLOOT | PVE. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join ИРКУТСК | BAIKALLOOT | PVE?
Press F1 in Rust and enter client.connect 85.234.116.61:5000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
