[JP]TRS:RUST[PvE]
Offline 85.131.245.63:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 29/100
- 4/100
- 22/200
- 5/100
- 11/100
- 10/100
Quick answers
from the figures on this pageWipe schedule
What wipe timing does [JP]TRS:RUST[PvE] follow?
To tell the rhythm of [JP]TRS:RUST[PvE], too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 54 days 2 hours ago the current world was made.
Tag meanings
Which tags does [JP]TRS:RUST[PvE] carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp48 (Max players): Slots: 48; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs162929 (Build): Build 162929; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from [JP]TRS:RUST[PvE]. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show [JP]TRS:RUST[PvE]?
These Rust Metrics lists carry [JP]TRS:RUST[PvE]: Modded Rust servers, checked live. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does [JP]TRS:RUST[PvE] hold among Rust servers?
Ranking for [JP]TRS:RUST[PvE]: #16,728 on seven-day player hours, top 70% of all ranked servers.
What is the population on [JP]TRS:RUST[PvE]?
Reading for [JP]TRS:RUST[PvE]: offline at this moment; last seen 27 days 10 hours ago.
Operator and location
What location is [JP]TRS:RUST[PvE] hosted in?
Reading: location. Nothing in the tags, but the name of [JP]TRS:RUST[PvE] points to Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 85.131.245.63:28015.
What Rust version is [JP]TRS:RUST[PvE] on?
Reading: [JP]TRS:RUST[PvE], Rust network protocol 2633 and build 162929, Linux. Matching protocol is required to join. Let Steam update your game.
What is the uptime on [JP]TRS:RUST[PvE], and is it online?
Reading: offline. [JP]TRS:RUST[PvE] last answered 27 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on [JP]TRS:RUST[PvE]?
No gather rate appears in the name: [JP]TRS:RUST[PvE]. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on [JP]TRS:RUST[PvE]?
Size 4,000 and seed 1: the game generates the procedural map on [JP]TRS:RUST[PvE] from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto [JP]TRS:RUST[PvE]?
Check: join. Open Rust, press F1, then enter client.connect 85.131.245.63:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.