RUST METRICSFlight deck · live data
Data live Servers11,889 Players101,018 Populated3,946 Fresh wipes 3 h400 Scan5 min
‹ All servers82.145.53.15:28017
Online Full Queue Fresh wipe Wipe due No query

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]

Online 82.145.53.15:28017 checked 9m ago

2x weekly wipes moddedcarbonpve
COM 1 · connect

Server instruments

last reading Thu 16:00 UTC
0 25 50 76 101 PAX 0 /101

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 122 SERVER FPS

Server fps

48 h low 7 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 147,758 ×1000

Entities

48 h range 116,813–152,001 · memory 3,786 MB
1239 ET SINCE RESTART 05:00

Uptime

5 h 0 min since its last restart, at the last reading
7-day average0peak 1
Rank#6,855top 31%
Last wipe6d agoweekly schedule
Next wipe21hFri 30 Oct, 14:33 UTC
Memory3,786MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 14:33 UTC, in 21h. Its weekly schedule tag · low confidence

usual gap13 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 3

Coming wipes

  1. WPT 1Fri 30 Oct, 14:33 UTC21h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 1hFW
  3. WPT 3Fri 6 Nov, 14:33 UTC7d 21h
  4. WPT 4Fri 13 Nov, 14:33 UTC14d 21h
  5. WPT 5Fri 20 Nov, 14:33 UTC21d 21h
  6. WPT 6Fri 27 Nov, 14:33 UTC28d 21h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 1hFW
  8. WPT 8Fri 4 Dec, 14:33 UTC35d 21h

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:33 UTC6d ago 1 – running 1
Fri 16 Oct, 13:42 UTC13d ago 1 held half 7 days 0
Thu 1 Oct, 17:58 UTC FW27d ago 5 halved by day 3 14.8 days 1
Fri 18 Sep, 17:29 UTC40d ago 4 halved by day 3 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The busiest point of its recent wipes drew 2 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 33% of its recent wipes. By day 3 it fell below half when it didn't.

How often does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipe, and when?

The prediction follows its tag, because too few of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s wipes are on record to confirm its schedule. Due on Friday 30 October at 14:33 UTC is its next wipe. 6 days 2 hours ago the current world was made. The tags state a wipe schedule of one wipe a week.

Tag meanings

Which tags does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] carry, and what do they mean?

Tags published by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp101 (Max players): 101 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^r (Roleplay): Check: mode. Roleplay; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: 2x Rust servers, checked live, Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers and Rust servers: zombie readings. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Player count

Where does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] sit in the rankings?

Ranking for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: #6,855 on seven-day player hours, top 31% of all ranked servers.

How full does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] get?

Current headcount on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: 0 players, 101 slots available. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 18:00 UTC, averaging 1 players at that hour.

Server details

What location is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] hosted in?

No region tag on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 82.145.53.15:28017.

What Rust version is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on?

Reading: RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

How does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] perform?

Reading: 120 server fps on average across the last 48 hours. It never dropped below 7. Reading: 152,001 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,424 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], and is it online now?

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] reports online. Status: normal. By its reported uptime, the last restart was roughly 5 hours ago. Reading: 95% uptime over the last 7 full days. It was up 160 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What settings and rules apply on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The name carries the rate: 2x gather on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. No limit is set beyond the default. Groups take up to 8 players. roleplay, roleplay rules with towns and jobs — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

From seed 1939580793, the game generates the procedural map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Its size is 5,000. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name hellfires_tv.

How to join

How can you get onto RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

To join: start Rust, press F1 and type client.connect 82.145.53.15:28017. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp101
Max players 101 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly It wipes each week.

Gameplay

^r
Roleplay Check: mode. Roleplay.
^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.