RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]
Online 82.145.53.15:28017 checked 9m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 7 · below 20 is lag, below 10 is badEntities
48 h range 116,813–152,001 · memory 3,786 MBUptime
5 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 14:33 UTC, in 21h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 14:33 UTC21h
- WPT 2Thu 5 Nov, 19:00 UTC7d 1hFW
- WPT 3Fri 6 Nov, 14:33 UTC7d 21h
- WPT 4Fri 13 Nov, 14:33 UTC14d 21h
- WPT 5Fri 20 Nov, 14:33 UTC21d 21h
- WPT 6Fri 27 Nov, 14:33 UTC28d 21h
- WPT 7Thu 3 Dec, 19:00 UTC35d 1hFW
- WPT 8Fri 4 Dec, 14:33 UTC35d 21h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:33 UTC6d ago | 1 | – | running | 1 |
| Fri 16 Oct, 13:42 UTC13d ago | 1 | held half | 7 days | 0 |
| Thu 1 Oct, 17:58 UTC FW27d ago | 5 | halved by day 3 | 14.8 days | 1 |
| Fri 18 Sep, 17:29 UTC40d ago | 4 | halved by day 3 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 14/100
- 0/75
- 24/150
- 16/100
- 18/100
- 11/50
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The busiest point of its recent wipes drew 2 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 33% of its recent wipes. By day 3 it fell below half when it didn't.
How often does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipe, and when?
The prediction follows its tag, because too few of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s wipes are on record to confirm its schedule. Due on Friday 30 October at 14:33 UTC is its next wipe. 6 days 2 hours ago the current world was made. The tags state a wipe schedule of one wipe a week.
Tag meanings
Which tags does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] carry, and what do they mean?
Tags published by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp101 (Max players): 101 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^r (Roleplay): Check: mode. Roleplay; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: 2x Rust servers, checked live, Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers and Rust servers: zombie readings. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Player count
Where does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] sit in the rankings?
Ranking for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: #6,855 on seven-day player hours, top 31% of all ranked servers.
How full does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] get?
Current headcount on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: 0 players, 101 slots available. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 18:00 UTC, averaging 1 players at that hour.
Server details
What location is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] hosted in?
No region tag on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 82.145.53.15:28017.
What Rust version is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on?
Reading: RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
How does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] perform?
Reading: 120 server fps on average across the last 48 hours. It never dropped below 7. Reading: 152,001 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,424 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], and is it online now?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] reports online. Status: normal. By its reported uptime, the last restart was roughly 5 hours ago. Reading: 95% uptime over the last 7 full days. It was up 160 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What settings and rules apply on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The name carries the rate: 2x gather on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. No limit is set beyond the default. Groups take up to 8 players. roleplay, roleplay rules with towns and jobs — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
From seed 1939580793, the game generates the procedural map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Its size is 5,000. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name hellfires_tv.
How to join
How can you get onto RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
To join: start Rust, press F1 and type client.connect 82.145.53.15:28017. Or press Launch Rust here and Steam opens the game and connects you.
