RUST METRICSFlight deck · live data
Data live Servers11,704 Players61,057 Populated3,258 Fresh wipes 3 h178 Scan5 min
‹ All servers185.216.144.112:28080
Online Full Queue Fresh wipe Wipe due No query

Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses

Online EU 185.216.144.112:28080 checked 14m ago

2x weekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 23:00 UTC
0 19 38 56 75 PAX 0 /75

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 62 SERVER FPS

Server fps

48 h low 11 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 122,946 ×1000

Entities

48 h range 89,167–126,335 · memory 4,404 MB
1239 ET SINCE RESTART 17:00

Uptime

17 h 0 min since its last restart, at the last reading
7-day average2peak 9
Rank#2,487top 11% · #963 in EU
Last wipe14d agoweekly schedule
Next wipe6d 18hThu 5 Nov, 19:00 UTC FW
Memory4,404MB48 h peak 4 players
REC 1

Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak8players, last three wipes
crowd held50%else halves by day 10

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 18hFW
  2. WPT 2Thu 12 Nov, 18:32 UTC13d 17h
  3. WPT 3Thu 3 Dec, 19:00 UTC34d 18hFW
  4. WPT 4Thu 10 Dec, 18:32 UTC41d 17h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 40 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:32 UTC14d ago 8 – running 3
Thu 1 Oct, 18:30 UTC FW28d ago 7 held half 14 days 0
Thu 17 Sep, 18:22 UTC42d ago 10 halved by day 10 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses?

At their busiest, its recent wipes drew 8 players on average. Peak crowd on the latest wipe: 40 hours in. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. By day 10 it fell below half when it didn't.

What wipe timing does Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses follow?

The wipe rhythm of Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses is every 4 weeks on Thursday at 18:32 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 14 days 6 hours ago the current world was made. Its tags carry a weekly wipe schedule.

Tag meanings

Which tags does Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses carry, and what do they mean?

These are the tags Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): 75 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Europe is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses: 2x Rust servers, checked live, EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

Population

Where does Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses sit in the rankings?

Ranked by seven-day player hours, Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses sits at #2,487 and #963 in Europe, inside the top 11%.

What is the population on Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses?

0 of 75 slots are filled on Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses right now. Seven-day check: 2 players on average. Peak reading: 9. Check: 48-hour peak. 15:00 UTC, 3 players on average.

Server details

Where does Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses sit?

Its EU tag places Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 185.216.144.112:28080.

What Rust version is Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses on?

Reading: Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

How does Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses perform?

Over the last 48 hours the average was 70 server fps; the floor was 11. Check: entities. The peak was 126,335, counting buildings, deployables and the rest of the world. Memory peak: 4,404 MB. What players call lag comes from low fps and an entity count on the rise.

Is Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses up, and how often does it stay up?

Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses reports online. Status: normal. Reading: uptime. About 17 hours ago it restarted, on its own count. Uptime for the last 7 full days: 143 of 168 hours, or 85%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What settings and rules apply on Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses?

Gather rate check: 2x. That comes from the name Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses. No limit is set beyond the default. Groups take up to 8 players. pve, other players are not fought — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses?

Check: map. Procedural, size 4,250, seed 290821, generated by the game on Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How can you get onto Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses?

To join: start Rust, press F1 and type client.connect 185.216.144.112:28080. Or press Launch Rust here and Steam opens the game and connects you. https://rustmadscience.tebex.io/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^w,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp75
Max players 75 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.