RUST METRICSFlight deck · live data
Data live Servers11,642 Players45,345 Populated3,112 Fresh wipes 3 h106 Scan5 min
‹ All servers80.242.59.83:35090
Online Full Queue Fresh wipe Wipe due No query

Development Server

Online 80.242.59.83:35090 checked 10m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 07:00 UTC
0 500 1000 1500 2000 PAX 0 /2,000

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 395 SERVER FPS

Server fps

48 h low 251 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 140,481 ×1000

Entities

48 h range 137,407–140,481 · memory 3,692 MB
1239 ET SINCE RESTART 3D 15H

Uptime

3 days 15 hours since its last restart, at the last reading
7-day average0peak 2
Rank#7,988top 36%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Memory3,692MBat the last reading
REC 1

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

020040060080009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap6.8 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctFri 16 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:48 UTC5d ago 2 – running 0
Fri 16 Oct, 13:46 UTC12d ago 4 halved by day 1 6.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Development Server when wipe day comes?

The busiest point of its recent wipes drew 3 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.

When does Development Server wipe?

To tell the rhythm of Development Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 5 days 22 hours ago.

Lists and filters

How should you read the tags on Development Server?

Tags published by Development Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2000 (Max players): The server holds 2,000 slots; ts150 (Group limit): Team cap: 150; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which operator is behind Development Server?

Most likely the same operator runs them: Development Server publishes a miragerust.com hostname, and so do 15 other servers we track.

Which lists and filters on Rust Metrics show Development Server?

On Rust Metrics, Development Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player count

Where does Development Server sit in the rankings?

Player hours over seven days put Development Server at #7,988, in the top 36% of all ranked servers.

What player count does Development Server carry?

0 of 2,000 slots are filled on Development Server right now. Check: players over seven days. Average 0, peak 2.

Server

What location is Development Server hosted in?

No region comes from Development Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 80.242.59.83:35090.

What Rust version is Development Server on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Development Server. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Development Server?

Over the last 48 hours the average was 398 server fps; the floor was 251. Reading: 140,481 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,906 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is Development Server up, and how often does it stay up?

Development Server reports online. Status: normal. By its reported uptime, the last restart was roughly 3 days 15 hours ago. Uptime for the last 7 full days: 158 of 168 hours, or 94%. Check: first contact. Rust Metrics logged it on 15 October 2026.

Map and rules

What rules does Development Server enforce, and what are its settings?

Reading the name gives no gather rate for Development Server. The cap on groups is 150 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC off, Valve's system.

What map is Development Server on?

From seed 1337, the game generates the procedural map on Development Server. Its size is 4,750. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

Connection

How can you get onto Development Server?

To join: start Rust, press F1 and type client.connect 80.242.59.83:35090. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://miragerust.gg/.

PLACARDS

Server tags

what each one means

Published as mp2000,ptrak,$r?,v2635,gmrust,cs168909,ts150,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2000
Max players The server holds 2,000 slots.
ts150
Group limit Team cap: 150.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.