Development Server
Online 80.242.59.83:35090 checked 10m ago
Server instruments
last reading Thu 07:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 251 · below 20 is lag, below 10 is badEntities
48 h range 137,407–140,481 · memory 3,692 MBUptime
3 days 15 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 09:48 UTC5d ago | 2 | – | running | 0 |
| Fri 16 Oct, 13:46 UTC12d ago | 4 | halved by day 1 | 6.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 105/500
- 122/100
- 149/225
- 46/700
- 4/200
- 18/1000
Quick answers
from the figures on this pageWipe schedule
What happens on Development Server when wipe day comes?
The busiest point of its recent wipes drew 3 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.
When does Development Server wipe?
To tell the rhythm of Development Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 5 days 22 hours ago.
Lists and filters
How should you read the tags on Development Server?
Tags published by Development Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2000 (Max players): The server holds 2,000 slots; ts150 (Group limit): Team cap: 150; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which operator is behind Development Server?
Most likely the same operator runs them: Development Server publishes a miragerust.com hostname, and so do 15 other servers we track.
Which lists and filters on Rust Metrics show Development Server?
On Rust Metrics, Development Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does Development Server sit in the rankings?
Player hours over seven days put Development Server at #7,988, in the top 36% of all ranked servers.
What player count does Development Server carry?
0 of 2,000 slots are filled on Development Server right now. Check: players over seven days. Average 0, peak 2.
Server
What location is Development Server hosted in?
No region comes from Development Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 80.242.59.83:35090.
What Rust version is Development Server on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Development Server. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Development Server?
Over the last 48 hours the average was 398 server fps; the floor was 251. Reading: 140,481 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,906 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is Development Server up, and how often does it stay up?
Development Server reports online. Status: normal. By its reported uptime, the last restart was roughly 3 days 15 hours ago. Uptime for the last 7 full days: 158 of 168 hours, or 94%. Check: first contact. Rust Metrics logged it on 15 October 2026.
Map and rules
What rules does Development Server enforce, and what are its settings?
Reading the name gives no gather rate for Development Server. The cap on groups is 150 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC off, Valve's system.
What map is Development Server on?
From seed 1337, the game generates the procedural map on Development Server. Its size is 4,750. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
Connection
How can you get onto Development Server?
To join: start Rust, press F1 and type client.connect 80.242.59.83:35090. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://miragerust.gg/.