test
Offline EU 80.176.94.41:28025 checked 32d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 14hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 14hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 07:06 UTC32d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 3/200
- 6/140
- 15/200
- 4/150
- 4/100
- 5/75
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on test?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does test follow?
With the force wipe, once a month, test wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 32 days 21 hours ago. The tags state a wipe schedule of one wipe a month.
Tag meanings
How should you read the tags on test?
These are the tags test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): 500 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs165766 (Build): The server runs game build 165766; ptrak (Networking): Network layer: RakNet, the standard for the game; $rEU (Region code): Region code reading: EU; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon; EU (Europe): The server browser files it under Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show test?
Rust Metrics lists featuring test: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does test hold among Rust servers?
Player hours over the last seven days put test at #15,207, #2,484 in Europe, in the top 67% of all ranked servers.
How full does test get?
Reading for test: offline at this moment; last seen 32 days 18 hours ago.
Server
Which location does test run from?
Reading: location. The EU tag puts test in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 80.176.94.41:28025.
What Rust version is test on?
Reading: test, Rust network protocol 2634 and build 165766, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is test, and is it online now?
Reading: offline. test last answered 32 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 25 September 2026.
Rules and settings
How is test configured, and what rules are in force?
Reading the name gives no gather rate for test. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
How to join
How can you get onto test?
Check: join. Open Rust, press F1, then enter client.connect 80.176.94.41:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.