RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h18 Scan5 min
‹ All servers79.137.98.7:28015
Online Full Queue Fresh wipe Wipe due No query

[EU] Facepunch 2

Online 79.137.98.7:28015 checked 2h ago

official monthly wipes vanilla
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 100 200 300 400 PAX 6 /400

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 244 SERVER FPS

Server fps

48 h low 225 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 134,949 ×1000

Entities

48 h range 131,498–141,444 · memory 4,559 MB
1239 ET SINCE RESTART 04:38

Uptime

4 h 38 min since its last restart, at the last reading
7-day average9peak 27
Rank#1,024top 5%
Last wipe27d agomonthly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Memory4,559MB48 h peak 15 players
REC 1

Players

AveragePeak
0510152020:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

wipe-day peak389players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 23hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 23hFW

The first 48 hours of its last wipes

0100200300400+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 389, 27 hours in, with 44 in the queue.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW27d ago 389+44 queue – running 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on [EU] Facepunch 2?

At their busiest, its recent wipes drew 389 players on average. With 44 more waiting in the queue, the crowd peaked 27 hours after the wipe on the latest wipe.

When does [EU] Facepunch 2 wipe?

Once a month [EU] Facepunch 2 wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 27 days 2 hours ago. Its tags carry a monthly wipe schedule.

Tag meanings

Which tags does [EU] Facepunch 2 carry, and what do they mean?

Check: tags. The game's server browser reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is plain Rust survival; mp400 (Max players): Slots: 400; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^t (Tutorial on): The Facepunch tutorial is open to new players here; sc2 (Custom tag): A plugin or the owner set this tag; Rust does not ship it from [EU] Facepunch 2. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Who is in charge of [EU] Facepunch 2?

Most likely the same operator runs them: [EU] Facepunch 2 publishes a playrust.com hostname, and so do 124 other servers we track.

Which lists and filters on Rust Metrics show [EU] Facepunch 2?

On Rust Metrics, [EU] Facepunch 2 sits in these lists: Rust tutorial servers, EU Rust servers, checked, Tag: official. listed. and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Occupancy

What position does [EU] Facepunch 2 hold among Rust servers?

Player hours over seven days put [EU] Facepunch 2 at #1,024, in the top 5% of all ranked servers.

How full does [EU] Facepunch 2 get?

Current headcount on [EU] Facepunch 2: 6 players, 400 slots available. Check: players over seven days. Average 9, peak 27. Check: 48-hour peak. 22:00 UTC, 12 players on average.

Server details

Which location does [EU] Facepunch 2 run from?

The name of [EU] Facepunch 2 points to Europe, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 79.137.98.7:28015.

What Rust version is [EU] Facepunch 2 on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by [EU] Facepunch 2. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for [EU] Facepunch 2?

Check: fps. Average 242 server fps over the last 48 hours, low of 225. Within range. Peak entity count: 141,444. Buildings, deployables and all else included. Check: memory. Peak use was 6,126 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on [EU] Facepunch 2, and is it online?

Check: connection. [EU] Facepunch 2 is online at this moment. Check: restart. The uptime it reports puts the last restart about 4 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on [EU] Facepunch 2?

Check: gather rate. The name [EU] Facepunch 2 does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. It appears under Official in the game's own server list. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on [EU] Facepunch 2?

Check: map. Procedural, size 4,500, seed 61531860, generated by the game on [EU] Facepunch 2. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

What do you do to join [EU] Facepunch 2?

Press F1 in Rust and enter client.connect 79.137.98.7:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Metrics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is plain Rust survival.
mp400
Max players Slots: 400.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Gameplay

^t
Tutorial on The Facepunch tutorial is open to new players here.

Other

sc2
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.