Facepunch Unsecure
Online 79.137.98.20:28021 checked 12m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
33% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 112,942–118,951 · memory 3,439 MBUptime
4 h 39 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 11% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:31 UTC27d ago | 3 | – | running | 0 |
| Mon 14 Sep, 11:50 UTC45d ago | 6 | halved by day 10 | 18 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 346/400
- 445/500
- 980/1000
- 53/100
- 991/1000
- 45/250
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Facepunch Unsecure?
At their busiest, its recent wipes drew 4 players on average. 28 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 10 it fell below half.
How often does Facepunch Unsecure wipe, and when?
Its rhythm cannot be told from the wipes of Facepunch Unsecure on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 6 hours ago.
Tag meanings
Which tags does Facepunch Unsecure carry, and what do they mean?
Tags published by Facepunch Unsecure, read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is plain Rust survival; mp6 (Max players): 6 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Who operates Facepunch Unsecure?
The playrust.com hostname on Facepunch Unsecure also appears on 124 other servers we track, which points to one operator.
Which lists and filters on Rust Metrics show Facepunch Unsecure?
These Rust Metrics lists carry Facepunch Unsecure: Tag: official. listed.. Reading: server list filters. It comes up under Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Population
Where does Facepunch Unsecure sit in the rankings?
Player hours over seven days put Facepunch Unsecure at #2,547, in the top 11% of all ranked servers.
What is the population on Facepunch Unsecure?
Current headcount on Facepunch Unsecure: 2 players, 6 slots available. Seven-day check: 1 players on average. Peak reading: 6. Check: 48-hour peak. 19:00 UTC, 5 players on average.
Server
Where does Facepunch Unsecure sit?
Reading: location. Facepunch Unsecure gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 79.137.98.20:28021.
What Rust version is Facepunch Unsecure on?
Rust network protocol 2635 and build 168909 on Windows is the build Facepunch Unsecure runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Facepunch Unsecure?
Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Check: entities. The peak was 118,951, counting buildings, deployables and the rest of the world. Reading: 4,395 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on Facepunch Unsecure, and is it online?
Reading: online. Facepunch Unsecure answers right now. By its reported uptime, the last restart was roughly 4 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does Facepunch Unsecure enforce, and what are its settings?
No gather rate appears in the name: Facepunch Unsecure. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. It appears under Official in the game's own server list. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on Facepunch Unsecure?
Check: map. Procedural, size 4,500, seed 6974352, generated by the game on Facepunch Unsecure. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to Facepunch Unsecure?
Press F1 in Rust and enter client.connect 79.137.98.20:28021. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
