Facepunch Playtest
Online 79.137.98.20:28015 checked 7m ago
Server instruments
last reading Thu 19:00 UTCPlayers now
no slots published 7-day avg7-day peak 1, past the slotsServer fps
48 h low 32 · below 20 is lag, below 10 is badEntities
48 h range 399,000–402,000 · memory 10,104 MBUptime
2 days 1 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW28d ago | 0 | – | running | 0 |
| Mon 28 Sep, 07:20 UTC31d ago | 28+1 queue | halved by day 1 | 3.4 days | 0 |
| Thu 24 Sep, 10:57 UTC35d ago | 0 | – | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 236/275
- 316/350
- 771/1000
- 47/100
- 894/950
- 744/800
Quick answers
from the figures on this pageWipe schedule
What happens on Facepunch Playtest when wipe day comes?
At their busiest, its recent wipes drew 9 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.
When does Facepunch Playtest wipe?
No next wipe can be predicted for Facepunch Playtest, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 28 days 3 hours ago.
Lists and filters
How should you read the tags on Facepunch Playtest?
These are the tags Facepunch Playtest publishes, and the server browser reads them: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): 0 slots in total; ts100 (Group limit): Team cap: 100; v2635 (Protocol): Protocol 2635: join only on the same game version; cs169375 (Build): Game build reading: 169375; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who is in charge of Facepunch Playtest?
The playrust.com hostname on Facepunch Playtest also appears on 124 other servers we track, which points to one operator.
Which lists and filters on Rust Metrics show Facepunch Playtest?
These Rust Metrics lists carry Facepunch Playtest: Tag: official. listed.. Check: filters. On the server list it appears under these: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Population
Where does Facepunch Playtest sit in the rankings?
Player hours over seven days put Facepunch Playtest at #12,371, in the top 55% of all ranked servers.
What is the population on Facepunch Playtest?
Reading for Facepunch Playtest: 0 players online now. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 13:00 UTC over the last 48 hours.
Server details
What location is Facepunch Playtest hosted in?
No region tag on Facepunch Playtest. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 79.137.98.20:28015.
What Rust version is Facepunch Playtest on?
Rust network protocol 2635 and build 169375 on Windows is the build Facepunch Playtest runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Facepunch Playtest?
Over the last 48 hours the average was 55 server fps; the floor was 32. Check: entities. The peak was 402,000, counting buildings, deployables and the rest of the world. Reading: 11,033 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is Facepunch Playtest up, and how often does it stay up?
Check: connection. Facepunch Playtest is online at this moment. Reading: uptime. About 2 days 1 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is Facepunch Playtest configured, and what rules are in force?
No gather rate appears in the name: Facepunch Playtest. Group size, maximum: 100 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. It appears under Official in the game's own server list. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Facepunch Playtest?
From seed 1377699477, the game generates the procedural map on Facepunch Playtest. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join Facepunch Playtest?
To join: start Rust, press F1 and type client.connect 79.137.98.20:28015. Or press Launch Rust here and Steam opens the game and connects you.