[EU] Facepunch 12
Online 79.137.98.17:28020 checked 13m ago
Server instruments
last reading Thu 21:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 214 · below 20 is lag, below 10 is badEntities
48 h range 122,731–127,794 · memory 4,353 MBUptime
9 h 38 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 20hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 20hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 38, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW28d ago | 38 | – | running | 11 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 222/250
- 147/200
- 73/100
- 90/300
- 86/200
- 17/150
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on [EU] Facepunch 12?
An average of 38 players came at the busiest on its recent wipes. 2 hours after the wipe, the crowd peaked on the latest wipe.
How often does [EU] Facepunch 12 wipe, and when?
The only wipe for [EU] Facepunch 12 is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 28 days 4 hours ago. Its tags carry a monthly wipe schedule.
Tags
Which tags does [EU] Facepunch 12 carry, and what do they mean?
Tags published by [EU] Facepunch 12, read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, as standard Rust plays it; mp300 (Max players): Slots: 300; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^t (Tutorial on): The Facepunch tutorial is open to new players here; sc2 (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Who is in charge of [EU] Facepunch 12?
Check: operator. [EU] Facepunch 12 publishes a playrust.com hostname, and 124 other servers we track do too. Same operator, most likely.
Where does [EU] Facepunch 12 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring [EU] Facepunch 12: Rust tutorial servers, EU Rust servers, checked, Tag: official. listed. and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Population
Where does [EU] Facepunch 12 sit in the rankings?
Ranking for [EU] Facepunch 12: #1,225 on seven-day player hours, top 5% of all ranked servers.
What is the population on [EU] Facepunch 12?
Current headcount on [EU] Facepunch 12: 6 players, 300 slots available. Seven-day check: 6 players on average. Peak reading: 20. Check: 48-hour peak. 19:00 UTC, 10 players on average.
Server details
Where does [EU] Facepunch 12 sit?
The name of [EU] Facepunch 12 points to Europe, though it publishes no region tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 79.137.98.17:28020.
What Rust version is [EU] Facepunch 12 on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by [EU] Facepunch 12. Check: protocol. To join, your game must match; Steam handles the update.
How does [EU] Facepunch 12 perform?
Check: fps. Average 226 server fps over the last 48 hours, low of 214. Within range. Check: entities. The peak was 127,794, counting buildings, deployables and the rest of the world. Memory peak: 5,894 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on [EU] Facepunch 12, and is it online?
Reading: online. [EU] Facepunch 12 answers right now. Check: restart. The uptime it reports puts the last restart about 9 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is [EU] Facepunch 12 configured, and what rules are in force?
No gather rate appears in the name: [EU] Facepunch 12. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The in-game Official tab of Rust lists it. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.
Which map is live on [EU] Facepunch 12?
From seed 88587119, the game generates the procedural map on [EU] Facepunch 12. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to [EU] Facepunch 12?
To join: start Rust, press F1 and type client.connect 79.137.98.17:28020. Or press Launch Rust here and Steam opens the game and connects you.
