RUST METRICSFlight deck · live data
Data live Servers11,789 Players78,653 Populated3,571 Fresh wipes 3 h243 Scan5 min
‹ All servers79.137.98.17:28020
Online Full Queue Fresh wipe Wipe due No query

[EU] Facepunch 12

Online 79.137.98.17:28020 checked 13m ago

official monthly wipes vanilla
COM 1 · connect

Server instruments

last reading Thu 21:00 UTC
0 75 150 225 300 PAX 6 /300

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 227 SERVER FPS

Server fps

48 h low 214 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 125,473 ×1000

Entities

48 h range 122,731–127,794 · memory 4,353 MB
1239 ET SINCE RESTART 09:38

Uptime

9 h 38 min since its last restart, at the last reading
7-day average6peak 20
Rank#1,225top 5%
Last wipe28d agomonthly schedule
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Memory4,353MB48 h peak 12 players
REC 1

Players

AveragePeak
0510152023:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

wipe-day peak38players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 20hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 20hFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 38, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW28d ago 38 – running 11

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on [EU] Facepunch 12?

An average of 38 players came at the busiest on its recent wipes. 2 hours after the wipe, the crowd peaked on the latest wipe.

How often does [EU] Facepunch 12 wipe, and when?

The only wipe for [EU] Facepunch 12 is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 28 days 4 hours ago. Its tags carry a monthly wipe schedule.

Tags

Which tags does [EU] Facepunch 12 carry, and what do they mean?

Tags published by [EU] Facepunch 12, read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, as standard Rust plays it; mp300 (Max players): Slots: 300; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^t (Tutorial on): The Facepunch tutorial is open to new players here; sc2 (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Who is in charge of [EU] Facepunch 12?

Check: operator. [EU] Facepunch 12 publishes a playrust.com hostname, and 124 other servers we track do too. Same operator, most likely.

Where does [EU] Facepunch 12 appear in Rust Metrics lists and filters?

Rust Metrics lists featuring [EU] Facepunch 12: Rust tutorial servers, EU Rust servers, checked, Tag: official. listed. and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Population

Where does [EU] Facepunch 12 sit in the rankings?

Ranking for [EU] Facepunch 12: #1,225 on seven-day player hours, top 5% of all ranked servers.

What is the population on [EU] Facepunch 12?

Current headcount on [EU] Facepunch 12: 6 players, 300 slots available. Seven-day check: 6 players on average. Peak reading: 20. Check: 48-hour peak. 19:00 UTC, 10 players on average.

Server details

Where does [EU] Facepunch 12 sit?

The name of [EU] Facepunch 12 points to Europe, though it publishes no region tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 79.137.98.17:28020.

What Rust version is [EU] Facepunch 12 on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by [EU] Facepunch 12. Check: protocol. To join, your game must match; Steam handles the update.

How does [EU] Facepunch 12 perform?

Check: fps. Average 226 server fps over the last 48 hours, low of 214. Within range. Check: entities. The peak was 127,794, counting buildings, deployables and the rest of the world. Memory peak: 5,894 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on [EU] Facepunch 12, and is it online?

Reading: online. [EU] Facepunch 12 answers right now. Check: restart. The uptime it reports puts the last restart about 9 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

How is [EU] Facepunch 12 configured, and what rules are in force?

No gather rate appears in the name: [EU] Facepunch 12. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The in-game Official tab of Rust lists it. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.

Which map is live on [EU] Facepunch 12?

From seed 88587119, the game generates the procedural map on [EU] Facepunch 12. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How do you connect to [EU] Facepunch 12?

To join: start Rust, press F1 and type client.connect 79.137.98.17:28020. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Metrics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp300
Max players Slots: 300.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^t
Tutorial on The Facepunch tutorial is open to new players here.

Other

sc2
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.