TESTMAP
Offline EU 77.102.37.101:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 49/200
- 19/140
- 26/200
- 26/150
- 21/100
- 29/75
Quick answers
from the figures on this pageReset cycle
What wipe timing does TESTMAP follow?
The estimate for TESTMAP's next wipe comes from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 39 days 23 hours ago. Its tags carry a monthly wipe schedule.
Tags
Which tags does TESTMAP carry, and what do they mean?
Tags published by TESTMAP, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163207 (Build): The server runs game build 163207; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Europe is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TESTMAP?
Rust Metrics lists featuring TESTMAP: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
Where does TESTMAP sit in the rankings?
Ranked by seven-day player hours, TESTMAP sits at #15,382 and #2,519 in Europe, inside the top –.
How full does TESTMAP get?
TESTMAP is not responding; status offline, last seen 39 days 23 hours ago.
Server
What location is TESTMAP hosted in?
Reading: location. The EU tag puts TESTMAP in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 77.102.37.101:28015.
What Rust version is TESTMAP on?
Version check: Rust network protocol 2633 and build 163207 on Windows, run by TESTMAP. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on TESTMAP, and is it online?
TESTMAP reports offline. The last reading came 39 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 September 2026.
Rules and settings
How is TESTMAP configured, and what rules are in force?
No gather rate appears in the name: TESTMAP. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; other players are not fought. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
How to join
How do you connect to TESTMAP?
To join: start Rust, press F1 and type client.connect 77.102.37.101:28015. Or press Launch Rust here and Steam opens the game and connects you.