Luke's PvE Rust
Offline 76.118.19.92:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 17 Sep, 00:13 UTC42d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/50
- 32/400
- 4/400
- 5/120
- 6/120
- 6/100
Quick answers
from the figures on this pageWipe timing
What happens on Luke's PvE Rust when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does Luke's PvE Rust wipe?
Its rhythm cannot be told from the wipes of Luke's PvE Rust on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 42 days ago.
Tags
How should you read the tags on Luke's PvE Rust?
These are the tags Luke's PvE Rust publishes, and the server browser reads them: gmprimitive (Game mode): Check: mode. Primitive, with bows, spears and melee and no guns; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163207 (Build): Game build reading: 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Luke's PvE Rust appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Luke's PvE Rust: Modded Rust servers, checked live and Primitive Rust servers: live readings. Check: filters. On the server list it appears under these: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Luke's PvE Rust hold among Rust servers?
Player hours over seven days put Luke's PvE Rust at #14,130, in the top 61% of all ranked servers.
How full does Luke's PvE Rust get?
Luke's PvE Rust is not responding; status offline, last seen 37 days ago.
Operator and location
What location is Luke's PvE Rust hosted in?
No region comes from Luke's PvE Rust. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 76.118.19.92:28015.
What Rust version is Luke's PvE Rust on?
Reading: Luke's PvE Rust, Rust network protocol 2633 and build 163207, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Luke's PvE Rust, and is it online now?
Luke's PvE Rust reports offline. The last reading came 37 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is Luke's PvE Rust configured, and what rules are in force?
Reading the name gives no gather rate for Luke's PvE Rust. 8 players per group, the default value. Mode check gives primitive; melee, bows and spears, with no guns. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Luke's PvE Rust?
The game generates a procedural map for Luke's PvE Rust.
Join
How do you connect to Luke's PvE Rust?
Check: join. Open Rust, press F1, then enter client.connect 76.118.19.92:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.