TESTHC
Offline 75.175.165.46:28025 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #620 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 7/60
- 9/80
- 4/99
- 18/300
- 4/100
- 0/50
Quick answers
from the figures on this pageReset cycle
How often does TESTHC wipe, and when?
Its rhythm cannot be told from the wipes of TESTHC on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 17 days 13 hours ago.
Lists and filters
How should you read the tags on TESTHC?
Tags published by TESTHC, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts4 (Group limit): You may team up with at most 4; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): The server runs game build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TESTHC appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TESTHC: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Player count
Where does TESTHC sit in the rankings?
Ranking for TESTHC: #15,318 on seven-day player hours, top 69% of all ranked servers. Among servers in quad, it stands at #620.
What is the population on TESTHC?
Reading for TESTHC: offline at this moment; last seen 2 days 6 hours ago. A seven-day average of 0 players is the reading.
Operator and location
What location is TESTHC hosted in?
No region comes from TESTHC. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 75.175.165.46:28025.
What Rust version is TESTHC on?
Rust network protocol 2634 and build 167398 on Linux is the build TESTHC runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on TESTHC, and is it online?
Reading: offline. TESTHC last answered 2 days 6 hours ago. Uptime for the last 1 full day: 0 of 24 hours, or 0%. Check: first contact. Rust Metrics logged it on 27 October 2026.
Settings and map
What rules does TESTHC enforce, and what are its settings?
Check: gather rate. The name TESTHC does not state one. The group cap is 4 players, read as quad. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Join
How can you get onto TESTHC?
Check: join. Open Rust, press F1, then enter client.connect 75.175.165.46:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.