RUST METRICSFlight deck · live data
Data live Servers11,766 Players65,323 Populated3,462 Fresh wipes 3 h190 Scan5 min
‹ All servers75.175.165.46:28025
Offline Full Queue Fresh wipe Wipe due No query

TESTHC

Offline 75.175.165.46:28025 checked 2d ago

quad moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,318top 69%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 69% of all ranked servers, and #620 of the quad servers (top 75%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does TESTHC wipe, and when?

Its rhythm cannot be told from the wipes of TESTHC on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 17 days 13 hours ago.

Lists and filters

How should you read the tags on TESTHC?

Tags published by TESTHC, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts4 (Group limit): You may team up with at most 4; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): The server runs game build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does TESTHC appear in Rust Metrics lists and filters?

These Rust Metrics lists carry TESTHC: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Player count

Where does TESTHC sit in the rankings?

Ranking for TESTHC: #15,318 on seven-day player hours, top 69% of all ranked servers. Among servers in quad, it stands at #620.

What is the population on TESTHC?

Reading for TESTHC: offline at this moment; last seen 2 days 6 hours ago. A seven-day average of 0 players is the reading.

Operator and location

What location is TESTHC hosted in?

No region comes from TESTHC. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 75.175.165.46:28025.

What Rust version is TESTHC on?

Rust network protocol 2634 and build 167398 on Linux is the build TESTHC runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on TESTHC, and is it online?

Reading: offline. TESTHC last answered 2 days 6 hours ago. Uptime for the last 1 full day: 0 of 24 hours, or 0%. Check: first contact. Rust Metrics logged it on 27 October 2026.

Settings and map

What rules does TESTHC enforce, and what are its settings?

Check: gather rate. The name TESTHC does not state one. The group cap is 4 players, read as quad. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

Join

How can you get onto TESTHC?

Check: join. Open Rust, press F1, then enter client.connect 75.175.165.46:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts4,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts4
Group limit You may team up with at most 4.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167398
Build The server runs game build 167398.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.