{TNT}SQUADs - Rusty but not old
Online NA 74.91.127.81:35215 checked 8m ago
Server instruments
last reading Thu 04:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 92 · below 20 is lag, below 10 is badEntities
48 h range 54,168–56,709 · memory 2,995 MBUptime
5 days 17 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 188/2000
- 62/200
- 33/200
- 33/200
- 29/100
- 19/200
Quick answers
from the figures on this pageWipe schedule
How often does {TNT}SQUADs - Rusty but not old wipe, and when?
To tell the rhythm of {TNT}SQUADs - Rusty but not old, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 53 days 18 hours ago.
Tag meanings
How should you read the tags on {TNT}SQUADs - Rusty but not old?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): Its browser listing: North America from {TNT}SQUADs - Rusty but not old. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show {TNT}SQUADs - Rusty but not old?
Rust Metrics lists featuring {TNT}SQUADs - Rusty but not old: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does {TNT}SQUADs - Rusty but not old hold among Rust servers?
Top 69% of all ranked servers: {TNT}SQUADs - Rusty but not old takes #15,341 on seven-day player hours and #1,513 in North America.
What is the population on {TNT}SQUADs - Rusty but not old?
Current headcount on {TNT}SQUADs - Rusty but not old: 0 players, 10 slots available. Check: player average. 0 over the last seven days.
Operator and location
Where does {TNT}SQUADs - Rusty but not old sit?
Reading: location. The NA tag puts {TNT}SQUADs - Rusty but not old in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 74.91.127.81:35215.
What Rust version is {TNT}SQUADs - Rusty but not old on?
Version check: Rust network protocol 2633 and build 165217 on Linux, run by {TNT}SQUADs - Rusty but not old. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for {TNT}SQUADs - Rusty but not old?
Check: fps. Average 121 server fps over the last 48 hours, low of 92. Within range. Check: entities. The peak was 56,709, counting buildings, deployables and the rest of the world. Memory peak: 3,168 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on {TNT}SQUADs - Rusty but not old, and is it online?
{TNT}SQUADs - Rusty but not old reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 5 days 17 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What rules does {TNT}SQUADs - Rusty but not old enforce, and what are its settings?
Check: gather rate. The name {TNT}SQUADs - Rusty but not old does not state one. 8 players per group, the default value. Mode check gives pve; fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
Which map is live on {TNT}SQUADs - Rusty but not old?
Size 3,100 and seed 1145457653: the game generates the procedural map on {TNT}SQUADs - Rusty but not old from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto {TNT}SQUADs - Rusty but not old?
Check: join. Open Rust, press F1, then enter client.connect 74.91.127.81:35215. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
