RUST METRICSFlight deck · live data
Data live Servers11,790 Players78,914 Populated3,567 Fresh wipes 3 h245 Scan5 min
‹ All servers74.208.23.165:28045
Online Full Queue Fresh wipe Wipe due No query

[US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]

Online 74.208.23.165:28045 checked 13m ago

10x monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 21:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 10 SERVER FPS

Server fps

48 h low 10 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 150,177 ×1000

Entities

48 h range 125,206–152,589 · memory 3,591 MB
1239 ET SINCE RESTART 10:59

Uptime

10 h 59 min since its last restart, at the last reading
7-day average0peak 1
Rank#6,906top 31%
Last wipe28d agomonthly schedule
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Memory3,591MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 20hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 20hFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW28d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] when wipe day comes?

The busiest point of its recent wipes drew 3 players on average. 8 hours after the wipe, the crowd peaked on the latest wipe.

When does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] wipe?

The only wipe for [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 28 days 4 hours ago the current world was made. Its tags carry a monthly wipe schedule.

Lists and filters

Which tags does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] carry, and what do they mean?

These are the tags [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

On Rust Metrics, [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] sits in these lists: 10x Rust servers, Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.

Occupancy

Where does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] sit in the rankings?

Ranking for [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]: #6,906 on seven-day player hours, top 31% of all ranked servers.

What player count does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] carry?

Current headcount on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 23:00 UTC, 1 players on average.

Server

Where does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] sit?

Check: location. No region tag comes from [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead], but the name points to North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 74.208.23.165:28045.

What Rust version is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

Over the last 48 hours the average was 19 server fps; the floor was 10. Check: entities. The peak was 152,589, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,207 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] up, and how often does it stay up?

[US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 10 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What rules does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] enforce, and what are its settings?

The name carries the rate: 10x gather on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] on?

Size 4,500 and seed 1337: the game generates the procedural map on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] from them. View it on RustMaps from this page: matching size and seed give an identical map.

Join

What do you do to join [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

Press F1 in Rust and enter client.connect 74.208.23.165:28045. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://web.fluxer.app/invite/LTRumBFX.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.