[US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]
Online 74.208.23.165:28045 checked 13m ago
Server instruments
last reading Thu 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 10 · below 20 is lag, below 10 is badEntities
48 h range 125,206–152,589 · memory 3,591 MBUptime
10 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 20hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 20hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW28d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 16/100
- 6/150
- 3/200
- 1/600
- 1/75
- 1/100
Quick answers
from the figures on this pageReset cycle
What happens on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] when wipe day comes?
The busiest point of its recent wipes drew 3 players on average. 8 hours after the wipe, the crowd peaked on the latest wipe.
When does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] wipe?
The only wipe for [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 28 days 4 hours ago the current world was made. Its tags carry a monthly wipe schedule.
Lists and filters
Which tags does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] carry, and what do they mean?
These are the tags [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?
On Rust Metrics, [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] sits in these lists: 10x Rust servers, Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
Occupancy
Where does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] sit in the rankings?
Ranking for [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]: #6,906 on seven-day player hours, top 31% of all ranked servers.
What player count does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] carry?
Current headcount on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 23:00 UTC, 1 players on average.
Server
Where does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] sit?
Check: location. No region tag comes from [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead], but the name points to North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 74.208.23.165:28045.
What Rust version is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?
Over the last 48 hours the average was 19 server fps; the floor was 10. Check: entities. The peak was 152,589, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,207 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] up, and how often does it stay up?
[US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 10 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What rules does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] enforce, and what are its settings?
The name carries the rate: 10x gather on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] on?
Size 4,500 and seed 1337: the game generates the procedural map on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
What do you do to join [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?
Press F1 in Rust and enter client.connect 74.208.23.165:28045. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://web.fluxer.app/invite/LTRumBFX.