RUST METRICSFlight deck · live data
Data live Servers11,726 Players56,761 Populated3,425 Fresh wipes 3 h136 Scan5 min
‹ All servers47.6.83.67:28015
Online Full Queue Fresh wipe Wipe due No query

[US] World War Rust | X1000 | Loot++ | Monthly Wipe

Online 47.6.83.67:28015 checked 7m ago

1000x monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Tue 22:00 UTC
0 25 50 75 100 PAX 2 /100

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 73 SERVER FPS

Server fps

48 h low 68 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 195,773 ×1000

Entities

48 h range 190,418–199,350 · memory 4,269 MB
1239 ET SINCE RESTART 1D 20H

Uptime

1 days 20 hours since its last restart, at the last reading
7-day average2peak 7
Rank#2,309top 10%
Last wipe26d agomonthly schedule
Next wipe8d 19hThu 5 Nov, 19:00 UTC FW
Memory4,269MB48 h peak 4 players
REC 1

Players

AveragePeak
0123400:0017:0000:0008:0015:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608000:0017:0000:0008:0015:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence

wipe-day peak7players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 19hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 19hFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 7 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:55 UTC FW26d ago 7 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [US] World War Rust | X1000 | Loot++ | Monthly Wipe?

At their busiest, its recent wipes drew 7 players on average. After the latest wipe, numbers topped out at 7 hours.

When does [US] World War Rust | X1000 | Loot++ | Monthly Wipe wipe?

With the force wipe, once a month, [US] World War Rust | X1000 | Loot++ | Monthly Wipe wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 26 days 4 hours ago. The tags state a wipe schedule of one wipe a month.

Tags

Which tags does [US] World War Rust | X1000 | Loot++ | Monthly Wipe carry, and what do they mean?

These are the tags [US] World War Rust | X1000 | Loot++ | Monthly Wipe publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does [US] World War Rust | X1000 | Loot++ | Monthly Wipe appear in Rust Metrics lists and filters?

Rust Metrics lists featuring [US] World War Rust | X1000 | Loot++ | Monthly Wipe: Gather rate above 10x: server list, Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: More than 10x.

Occupancy

What position does [US] World War Rust | X1000 | Loot++ | Monthly Wipe hold among Rust servers?

Player hours over seven days put [US] World War Rust | X1000 | Loot++ | Monthly Wipe at #2,309, in the top 10% of all ranked servers.

What player count does [US] World War Rust | X1000 | Loot++ | Monthly Wipe carry?

Current headcount on [US] World War Rust | X1000 | Loot++ | Monthly Wipe: 2 players, 100 slots available. Seven-day check: 2 players on average. Peak reading: 7. Check: 48-hour peak. 03:00 UTC, 3 players on average.

Server

What location is [US] World War Rust | X1000 | Loot++ | Monthly Wipe hosted in?

Check: location. No region tag comes from [US] World War Rust | X1000 | Loot++ | Monthly Wipe, but the name points to North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 47.6.83.67:28015.

What Rust version is [US] World War Rust | X1000 | Loot++ | Monthly Wipe on?

Rust network protocol 2635 and build 168909 on Windows is the build [US] World War Rust | X1000 | Loot++ | Monthly Wipe runs. To get in, your game needs the same protocol; Steam applies the update.

How does [US] World War Rust | X1000 | Loot++ | Monthly Wipe perform?

Check: fps. Average 73 server fps over the last 48 hours, low of 68. Within range. Peak entity count: 199,350. Buildings, deployables and all else included. Memory peak: 4,706 MB. Expect lag when fps falls and entities climb.

Is [US] World War Rust | X1000 | Loot++ | Monthly Wipe up, and how often does it stay up?

Reading: online. [US] World War Rust | X1000 | Loot++ | Monthly Wipe answers right now. By its reported uptime, the last restart was roughly 44 hours ago. Reading: 94% uptime over the last 7 full days. It was up 158 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

How is [US] World War Rust | X1000 | Loot++ | Monthly Wipe configured, and what rules are in force?

The name carries the rate: 1000x gather on [US] World War Rust | X1000 | Loot++ | Monthly Wipe. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [US] World War Rust | X1000 | Loot++ | Monthly Wipe?

From seed 70276499, the game generates the procedural map on [US] World War Rust | X1000 | Loot++ | Monthly Wipe. Its size is 5,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

What do you do to join [US] World War Rust | X1000 | Loot++ | Monthly Wipe?

To join: start Rust, press F1 and type client.connect 47.6.83.67:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players The server holds 100 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.