RUST METRICSFlight deck · live data
Data live Servers11,700 Players43,056 Populated3,055 Fresh wipes 3 h102 Scan5 min
‹ All servers31.57.240.149:28015
Offline Full Queue Fresh wipe Wipe due No query

HELIOS - NA 10x

Offline NA 31.57.240.149:28015 checked 1h ago

10x monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Wed 23:00 UTC
0 150 300 450 600 PAX 1 /600

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 230 SERVER FPS

Server fps

48 h low 147 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 113,486 ×1000

Entities

48 h range 105,975–119,462 · memory 2,653 MB
1239 ET SINCE RESTART 00:51

Uptime

0 h 51 min since its last restart, at the last reading
7-day average2peak 4
Rank#4,213top 19% · #706 in NA
Last wipe2d agomonthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Memory2,653MB48 h peak 4 players
REC 1

Players

AveragePeak
0123410:0015:0020:0012:0017:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040010:0015:0020:0012:0017:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct

Top 19% of all ranked servers, top 38% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 17hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 17hFW

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 19:52 UTC2d ago 4 – running 2
Mon 19 Oct, 04:33 UTC9d ago 2 held half 7.6 days 1
Sun 18 Oct, 16:26 UTC10d ago 2 – 0.5 days 0
Fri 16 Oct, 15:20 UTC12d ago 5 – 2 days 0
Tue 13 Oct, 10:37 UTC15d ago 1 – 3.2 days 0
Mon 12 Oct, 11:07 UTC16d ago 2 – 1 days 2
Mon 12 Oct, 03:16 UTC16d ago 3 – 0.3 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on HELIOS - NA 10x when wipe day comes?

At their busiest, its recent wipes drew 3 players on average. Peak crowd on the latest wipe: 1 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does HELIOS - NA 10x wipe, and when?

With the force wipe, once a month, HELIOS - NA 10x wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 2 days 5 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Tag meanings

How should you read the tags on HELIOS - NA 10x?

These are the tags HELIOS - NA 10x publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp600 (Max players): 600 slots in total; ts10 (Group limit): Team cap: 10; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^r (Roleplay): Check: mode. Roleplay; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): North America is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does HELIOS - NA 10x appear in Rust Metrics lists and filters?

Rust Metrics lists featuring HELIOS - NA 10x: 10x Rust servers, Modded Rust servers, checked live, Rust roleplay servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days; Gather rate: 10x.

Occupancy

Where does HELIOS - NA 10x sit in the rankings?

Player hours over the last seven days put HELIOS - NA 10x at #4,213, #706 in North America, in the top 19% of all ranked servers.

What player count does HELIOS - NA 10x carry?

Status for HELIOS - NA 10x: offline. Last seen 1 hours ago. Seven-day check: 2 players on average. Peak reading: 4. Average at the busiest hour was 4 players, at 19:00 UTC over the last 48 hours.

Operator and location

Where does HELIOS - NA 10x sit?

Its NA tag places HELIOS - NA 10x in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 31.57.240.149:28015.

What Rust version is HELIOS - NA 10x on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by HELIOS - NA 10x. To get in, your game needs the same protocol; Steam applies the update.

How does HELIOS - NA 10x perform?

Reading: 216 server fps on average across the last 48 hours. It never dropped below 147. Peak entity count: 119,462. Buildings, deployables and all else included. Check: memory. Peak use was 3,289 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on HELIOS - NA 10x, and is it online?

Reading: offline. HELIOS - NA 10x last answered 1 hours ago. Check: restart. The uptime it reports puts the last restart about 51 minutes ago. Reading: 27% uptime over the last 7 full days. It was up 46 of 168 hours. The first sighting on Rust Metrics was 12 October 2026.

Settings and map

What rules does HELIOS - NA 10x enforce, and what are its settings?

The name carries the rate: 10x gather on HELIOS - NA 10x. Check: group limit. Up to 10 players. The mode is roleplay. Note the following: roleplay rules with towns and jobs. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is HELIOS - NA 10x on?

From seed 1337, the game generates the procedural map on HELIOS - NA 10x. Its size is 5,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

Join

What do you do to join HELIOS - NA 10x?

Check: join. Open Rust, press F1, then enter client.connect 31.57.240.149:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/Gj3bQTw9uq.

PLACARDS

Server tags

what each one means

Published as mp600,ptrak,$r?,v2635,^m,^r,NA,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp600
Max players 600 slots in total.
ts10
Group limit Team cap: 10.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Gameplay

^r
Roleplay Check: mode. Roleplay.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.